Manage an escalating IT nightmare as your company explodes from startup to enterprise, with systems constantly failing and ticket queues spiraling out of control. You'll automate infrastructure, hire staff, and implement processes to handle the chaos—or let the whole operation collapse under its own weight. A darkly comic simulation for anyone who's worked in IT support or enjoys watching organized systems descend into beautiful disaster.
About this game
You're the sole sysadmin for a company scaling from 10 to 100,000 employees. Everything breaks. Everything. Automate your way out of ticket hell or watch it all burn.
Players, last 61 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Welcome to your new job. This time, someone shows you around. Day one has a reputation. Some of you told us you had no idea what was going on, that Stapley's advice went by faster than you could read it, and that chaos "spiked out of nowhere" with no clue how to put it out. You were right. We had our scripted test player play a nervous first shift, and it hit the same wall: once the queue got away from it, chaos went from 0 to 100 in about 40 seconds. Every spike set off the next one before anyone could see why. So this update is about the first day. NEW: ORIENTATION An optional practice run before your first real shift. It's ticked by default in New Shift on a new profile. The clock is stopped. Nothing is saved. Nothing counts. Nobody gets fired. (Yet.) Stapley gives you one instruction at a time and waits until you've done it: read a ticket and pick the right quick fix, work a ticket by hand, survive a morning rush over capacity, find out what the flame in the tray means, buy your first automation and reboot a struggling server. Skip it whenever you like. Either way, the real day one won't repeat the tips it already covered. CHAOS NOW COMES WITH A FIRE EXTINGUISHER For the record: chaos mostly comes from holding more tickets than your capacity, even when every server is fine and nothing is late. Get back under capacity and it cools off by itself. The game now actually tells you that. When you're over capacity, the ticket window says so: a red OVER CAPACITY 14/6 panel instead of a one-pixel line nobody saw. Hover over the chaos flame in the tray and it tells you exactly what's feeding it and how to stop it: the queue, a downed server, late tickets. Chaos spike warnings say the same thing, so a spike is never a mystery. DAY ONE IS FAIRER Chaos spikes now come at least 40 seconds apart, so one incident can't set off the next before you've dealt with it. A queue that's badly over capacity raises chaos at a steady rate instead of faster and faster. On day one, the firs...
Executives have started escalating ticketsThanks to everyone playing the demo and sending feedback. Update 1.0.3 is out, and it changes the game from day 2 onwards. Escalated ticketsOnce the company starts growing, some tickets arrive \ by an executive. Your automation isn't allowed anywhere near them: no auto-responders, no chatbots, no scripts. Only you. They pay 2.5x and earn you extra reputation. Miss one and it costs you double. Automation still earns the money, but reputation now mostly reflects your own work. Nobody thanks a robot. Your job no longer disappears once you've automated it. There's always something on your desk that needs a human. A better first dayYour first career opens on six hand-picked tickets. You'll know them when you see them. Stapley now tells you when your shift ends, and you get a reminder at 4:00 PM. The End of Day summary shows what's coming tomorrow. Stay until the end of your first day. Someone has been watching you work. A new demo endingSee how your week went: what you closed yourself, and what automation did. A look at what's still ahead in the full game. Play Again starts a new run straight away, so you can try a different difficulty. Tell us what you thinkAre escalations too hectic, or too relaxed? When did it start feeling good, and when did it get boring? Wishlist SYSADMIN Hell to keep your job: your demo career carries over into the full game on Day 6. The full game launches on 3 December.
Thanks for playing the demo!The first players' numbers told us something clear: day 1 was too slow. Tickets trickled in, the queue sat empty, and you spent your first shift waiting for work. That's not the SYSADMIN experience. You're supposed to be behind from the start. What's changedYou start with a full queue. The welcome email said the queue was already full. Now it actually is. Day 1 never runs dry. When the queue gets short, new tickets arrive within seconds. If you're already behind, nothing extra piles on. Faster first upgrades. You'll buy your first five upgrades in about half the time, and the company starts growing within the first couple of minutes. The Daily Shift gets the same faster start, so quick players can now post higher scores. Tell us what you thinkWe want to know when it started feeling good and when it got boring. Be brutal. We're a sysadmin game; we're used to it. Steam discussions for the demo More updates are on the way. Stapley is reading every comment. Stapley reads everything. Wishlist SYSADMIN Hell to keep your job: your demo career carries over into the full game on Day 6.
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