Glenwich Idle MMO tasks you with gathering resources, crafting weapons, and progressing through 14 skills across a shared world where you can trade with other players and team up for dungeon raids. The game emphasizes offline advancement and recipe discovery, allowing for both solo grinding and cooperative multiplayer combat. However, current reviews indicate significant stability issues—tutorial bugs, crashes, and missing item recognition—suggesting you should wait for patches before investing time.
About this game
Welcome to the land of Glenwich, where adventurers gather resources, forge weapons, and battle through dungeons while AFK. Train 14 skills, discover hundreds of recipes, and trade on the player-driven exchange. Form parties with up to 5 players to conquer brutal dungeons and claim legendary loot.
What players are saying
▼ Not recommended0 hrs
I've played Glenwich since really early on, so here's why you shouldn't play RIGHT NOW.
The moment the tutorial wants you to craft a wooden sword, it shoots itself in the foot. It directs you to go do this, but wait you don't have that recipe unlocked and the tutorial isn't telling you how to figure that out! Luckily, I played before, so I know how, experimenting in the Workshop. Unluckily, they absolutely ♥♥♥♥♥♥ IT UP. Discover a recipe? It doesn't unlock for some reason. Craft a Wooden Blade? Nope, that's Item #337, so it isn't seen as a Wooden Blade in the crafting recipe for Wooden Sword. I haven't even talked about the crafting grid failing to register what recipe you even put into it. It will literally sit there and NOT UPDATE, this will lead new players into thinking that the combination they put is NOTHING when it IS SOMETHING.
I still don't know how they can say it's "Fully Playable" and the goal is expanding "late-game content" when the early-game content doesnt even WORK. like 90% of the sprites/art are literally "TODO" and have been like that for i stg a year or so at this point.
It has the ability to be a good game, I REALLY DO BELIEVE THAT, but it has genuinely gone nowhere. Make the game work, then add content.
may be an alpha but game is not in a stable play state. tutorial doesn't give correct directions, have to refresh every time you get or make an item for game to notice.
and game crashed after i had to refresh 3 times in a row just to make the first sword which i learned how from chat, not game itself
Hey folks, I've attached the most recent set of changelogs since the last update. Firstly, I want to thank everyone for their patience. I've had some real-life stuff get in the way of dev time so have not been able to do as much as I would have liked.If you have any problems with account access and such please do drop an email or join our Discord and reach out. I will be more than happy to help. We will work on improving our integration with the Steam SDK for this in the next set of updates.For the fun stuff: we have some drips and drabs of new content that is still in its infancy but takes us a step closer to End-game Glenwich. We've added a new WIP skill for thieving where players can now steal stuff with content mapped all the way from level 1 to ±60.We've also introduced construction, a new skill to offer additional idle time to your skill timers at the cost of sinking large quantities of items (scaling still to be tweaked in time).Lastly, we've lifted the level cap from 128 to 200! That way level number can still go up as well as EXP number. Nice!9th June, 2026More thieving locations added from level 20-60Construction skill added to convert logs into planks and bars into nailsPlayer owned settlements have been added to the gameThese are 10 new buildings per character which offer increases in idle time for each skill in +15 minute incrementsEach building can be levelled up to a max level of 12 offering up to 3 hours of additional idle timeAll combat stat orbs are now shown on the left sidebarStat orbs and level progress bars on the left sidebar now smoothly animateGuest accounts now have a gold incentive and banner nudge to add an email and password for recoveryLevel cap raised from 128 to 200Fixed useless push notification error popping up on the settings page 8th June, 2026Thieving skill added with two nodesA/N: Please share any feedback in the forums and/or Discord!16-hour timers fixed! A/N: Sorry for this one. Will post some EXP buffs to compensate.Side-bar ...
Hey folks. Thanks a ton for trying the game out so far! I'll be honest, we have had a ton of issues with our chaotic Steam release and have been busy trying to address them as fast as we can. Below is our current change-log of the last ±5 days of bug squashing and tidy ups.I hope you can bear with us as we're still learning the ropes of how to operate within the limits of the Steam SDK. We will slowly switch over to releasing in 2 to 3 week iterations. Because of this, it is likely that our next major update will be a live test server for players to test out new features rather than us sending them out to live and potentially disrupting your in-game experience.Please update your clients if you have not done so. I would suggest to go into the properties and enable the setting where updates are installed immediately. 15th April, 2026Assignments now have more variance in the tasks givenWIP: We now show the game version in the top-left corner to help with debuggingWe will soon be using this to try and force clients to refresh on new updates to circumvent the ‘stale caches’ problems we often encounterAbilities tab has been made visible for mobile playersQuick-crafting a recipe will populate any relevant modifiers for the item (e.g. bone arrow tips)Workshop modal now uses item icons with the fallback TODO sprite if the image cannot be foundAdded a button to make it easier to exit combatAdded a button to re-try combat after escaping, victory, or failureDefault to 1v1 combat rather than 1v3 to make the first fight easier for new playersActive orders are pinned at the top of the order book in the ExchangeAdded a button to claim all in the Exchange 14th April, 2026FEATURED: We have refreshed the web interface!Show confirmation dialog before doing something that interrupts an actionBank has been moved to its own pageShow what skill an item trains on the item details modalBug fix: item images load in the exchangeBug fix: combat does not stop farming actions anymoreBug fix: char...
Posts come from Steam's official announcements feed.