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AFK Tactics

AFK Tactics

by Sunny

★ 67%
Price Free
Avg Players 1
Reviews 21
Released May 1, 2026
Auto BattlerCharacter CustomizationClass-BasedCombat

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AFK Tactics is an autobattler where team composition and synergy matter more than grinding levels. You'll assemble parties from 200+ heroes across 30+ factions, combining traits and items to create powerful combos, then watch battles play out automatically. Best suited for players who enjoy tactical team-building and theorycrafting between longer gaming sessions.

About this game

Players, last 30 days

Peak 2 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 0 hrs
Another piece of AI slop. The game is called AFK, probably because the developer also made it AFK with a couple of AI prompts.
4 found helpful Steam ↗
▲ Recommended 0 hrs
good if you want something to feel like you're playing games while you're doing something else lol cute style though love all the different guys you can get
3 found helpful Steam ↗
▼ Not recommended 1 hrs
Its definitely interesting, needs more time to cook, but I think the Dev needs to look up what AFK means in the gaming genre sphere. They battles are automatic, but you need to select upgrades, close the battle report page, and then start the next battle. Then you add in the fact that you can 3x the in-game battle speed, battles are no more than 30 seconds long. This game is in no way an AFK game, yet advertises as one from the title, so judging it by the standards of an AFK game, its a negative for me.
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

State of the Game: Thank You & What's Coming Next

29 days ago
Hi guys, first of all I want to thank you all for playing the game. A few days ago we reached 1000+ unique players on Steam, for an early access version that was full of bugs and not close to finished at all. That feels like a lot, so thank you so much! I just finished a cinematic tool today, which will let me make cutscenes and overall much better-quality visuals with more control and creativity. You can see the teaser for the Viking Faction and Yeti Boss below. I have finally settled in the US properly, after moving multiple times over the past months, and I'm now starting to work again on the game. My goal is to reach a full release version before the end of the year, hopefully with multiplayer too, but at least a version with all 200+ units working correctly, many skills, and armor sets working, to have good replayability and many builds/parties to have fun with. I'll also make the game playable on mobile eventually.I've finished the AFK Expedition (Forest and Desert) — it seems to work properly, but I'm still tuning the difficulty and reward balance. To be short: you'll be able to send a party with skills and items that gets locked into that expedition, and it will automatically clear stages, even while you're offline for up to 12 hours. Hopefully this addition will be appreciated by players who were more interested in the "AFK" gameplay.I've also made huge changes to the battle visuals — it won't be a flat image anymore. This gives a more immersive, better-looking aesthetic during battle, and gives me more freedom to add effects like rain, snowflakes, sandstorms in the desert biome, screen rumbling when a boss uses a skill, etc.Next update will hopefully drop before the end of the month!

1.2

137 days ago
🛠️ Hotfixes & Balance The start button being hidden is now fixed!⚔️ New Content Eternal Spire Mode — A brand new endless scaling challenge, unlocked immediately after clearing Adventure Stage 100.17 New Armor Sets — Wanderer, Undead, Soldier, Valkyrie, Knight, Cobalt, Slayer, Imperial, Highborn, Juggernaut, Cultist, Blackguard, Jade, Ruby, Emerald, Mystic, and Commander \⚖️ Balance & Roguelite Changes Mounted Trait — The 30% Attack Speed and 30% Ability Haste buffs are now restricted to the first 10 seconds of combat. Legion Mage — Passive skill has been reworked. Roguelite Rewards — Rebalanced to favor full runs. Flex Keys now exclusively drop upon run completion, grant better loot, and no longer roll Common rarity. Endgame Spike — Roguelite Stages 91–100 enemies now come equipped with their own armor sets!✨ Quality of Life & UI Merge System — Merging into an already owned unit now correctly grants shards. Wiki Trackers — Dynamic collection progress counters added for units, skills, and armor pieces. Roguelite Polish — Starter units no longer vanish from your pool when swapped out, and armor rewards now feature visual display cards. Adventure Flow — Replaced "Continue" with "Try Again" on defeat. After Stage 5, you'll return to the lobby to properly use your reward keys. Party Management — Cleaned up tooltips, unified reward modals, and removed "None" labels for empty slots. Convenience — Quick Start buttons in top menus, persistent game speed across all modes, a new "NEW" badge logic, and a dedicated Exit Game button.🔊 Audio Fixed extremely loud audio glitches caused by Corrosion and Double Arrow. Fixed recurring static noise on Verdant Plains. Added and refined new UI reward sounds.🐛 Bug Fixes Overtime — Healing correctly disables when Overtime triggers. Tanks can no longer full-heal at the 11-minute mark. Satyr Druid — Clarified the 4s root transitioning into a 4s stun. Roguelite Infinite Loop — Fixed a freeze when all armors of a specific rarity were already un...

Hotfix + Balance Update — New Armor Sets, Roguelite Overhaul & Bug Fixes

138 days ago
📢 A quick note before anything else: This build is ready but I'm currently unable to upload it to Steam — they require phone verification, and since I just moved I can't receive SMS on my old number. I've contacted Steam Support to update it. I'll push the build as soon as it's resolved. Thanks for your patience!🛠️ Post-1.1 Hotfixes & Balance UpdateThe problem with the start button being hidden is fixed!. ⚔️ New Content12 New Armor Sets: Wanderer, Undead, Soldier, Valkyrie, Knight, Cobalt, Slayer, Imperial, Highborn, Juggernaut, Cultist, Blackguard — and more to come. ⚖️ Roguelite & Key BalanceRebalanced rewards to encourage completing full runs rather than farming multiple short runs to stage 20 for maximum rewards.Flex Keys are now exclusively earned by completing a run — no more farming them mid-run.Flex Keys have been improved and can no longer roll Common rarity rewards.The last 10 stages of a Roguelite run now feature enemies with armor sets equipped, making the final stretch significantly harder.Fixed a bug where the Roguelite would get stuck when no more Common armor sets were available to unlock.✨ Quality of Life & UIQuick Start Buttons: Added "Start" buttons directly to the top navigation of Training Battle, Boss Stage Selection, and Roguelite screens.Persistent Game Speed: Your speed preference is now saved across battles and modes.MVP & Graph Fixes: Fixed visual bugs on the MVP screen; post-battle damage graph colors now properly match the live combat graph.Reward Clarity: The "NEW" badge now correctly highlights newly unlocked Adventure Mode rewards.Eternal Spire Unlock: The Eternal Spire now properly unlocks the moment you clear Stage 100.Exit Game Button: Added a dedicated Exit Game button in the Lobby, just below the version indicator.🔊 AudioEliminated a recurring static glitch ("pshhh" noise) on certain stages (Verdant Plains).Added and refined UI sound effects for reward interactions.🐛 Bug FixesOvertime Logic: Omnivamp healing and the Satyr Druid p...

Posts come from Steam's official announcements feed.

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