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Myriad Realms: Ascend to Sage

Myriad Realms: Ascend to Sage

by Biranran · Published by ForDream

★ 90%
Price $1.99
Avg Players 12
Reviews 42
Released Mar 12, 2026
2D2D PlatformerAdventureCasual
Prestige loop
View on Steam ↗

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Myriad Realms: Ascend to Sage layers xianxia progression onto an idle structure, letting you cultivate through stages, recruit disciples, and craft equipment while pushing into secret realms and wave challenges. The game relies heavily on prestige-style rebirths to unlock permanent growth, though the English localization remains incomplete, making many menu options opaque for non-Chinese speakers.

About this game

Players, last 37 days

Peak 20 · Low 6

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 0 hrs
This is just another one of those “cultivation” or auto battle games where you feel like you are clicking through options without knowing what they do. The reason for this is that despite English being available in the options, most of the translation is missing, with the exception of the main screen.

Here, you have several locations such as the workshop or market, and each has several options such as herb garden or mining grounds for the alchemy location. But when you click on an option, you are greeted by a screen filled with Chinese characters and only a word here and there in English.

The cheap price makes this bearable because you can stumble upon the actual gameplay after some effort. The main location you need is the tavern where you buy and recruit heroes. The screen is not translated, but you simply click one of the boxes as long as you have enough money, so you cannot really mess anything up. After unpacking heroes in another tavern option, you go to the manor and choose the hero lineup where you pick five of them, preferably the strongest ones, which is visible in clear stats.

Then you can finally click on the adventure location where you go through battles. A battle is more like a defense game in which each of your heroes on the left side has a line leading to the right where the enemies come from. All heroes can attack an enemy on any line, but an enemy will only attack a hero on the same line. The goal is to survive the required number of waves to unlock the next stage, but you can turn on the loop feature and let the heroes grind for resources.

And that is all I was able to figure out because all the additional locations and features are hidden behind missing translation.
4 found helpful Steam ↗
▲ Recommended 31 hrs
Went into this knowing i couldnt read anything. I told myself I wouldnt refund and would try for top 100 highscores. Mission acomplished I might go for top 10 highscores but if my calculations are correct its like 2 weeks of afking and thats if you have the team power and gear to handle level 200,000. Anyways I still enjoy the game must use google lens to play or else you would never even be able to level up!!!!The gatcha system is very generous and its fun looking at the lore for the characters.
0 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

《万界》v5.7 更新公告

10 days ago
各位道友好: 我的第二款放置挂机游戏《放置:百夜炼诡录》已经开放steam商店,国庆节正式发售,求个愿望单,感谢。 1、修复灵宠无法正常放生的问题 2、喂装界面新增批量选择材料的功能 3、重做天机宝匣界面,让该界面UI更加紧凑方便选取各种材料 4、优化天机卦台UI 5、天机卦台新增逆天改命签,可以重新卜卦,该材料在世界BOSS随机掉落 6、修复升星、神通、锻造等成就无所解锁的问题,请重新登录游戏后退出steam即可同步存档成就

《万界》v5.6 更新公告

18 days ago
各位道友好: 我的第二款放置挂机游戏《放置:百夜炼诡录》已经开放steam商店,求个愿望单,感谢。 一、新增暗金装备 无尽-鸿蒙掉落专属 1. 鸿蒙开天斧(武器) 特效「鸿蒙破界」:英雄的普通攻击与暴击结算无视目标 20% 暴击抗性、闪避抗性与吸血抗性。每累计 5 次攻击,额外追加一次 250% 攻击力的真实伤害(无视防御)。 2. 鸿蒙不染袍(胸甲) 特效「灵台不染」:鸿蒙难度保底的「法力燃烧」与「法力压制」词条效果降低 60%。同时每秒回复最大法力值的 3%。 3. 鸿蒙踏界履(靴子) 特效「鸿蒙道韵」:每 7 次攻击获得 1 层「道韵」,每层增加 8% 伤害和 4% 攻速,最多叠 5 层。受到伤害时损失 1 层并刷新攻速。叠满 5 层时:伤害 +40%、攻速 +20%。 无尽-归墟掉落专属 4. 归墟蚀骨刃(武器) 特效「归墟蚀骨」:攻击命中敌人时施加「蚀骨」效果,每层降低目标 5% 防御(乘法叠加),持续 5 秒,最多 6 层。叠满 6 层后目标受到的所有伤害额外 +30%。 5. 归墟镇魂冠(头盔) 特效「归墟魂甲」:每 25 秒自动获得一个吸收护盾,可吸收相当于 30% 最大生命值的伤害,持续 5 秒。护盾被击破时自动清除英雄身上的全部负面状态。 6. 归墟噬灵手(手套) 特效「归墟噬灵」:击杀敌人时恢复 25% 最大法力,并获得一个相当于 10% 最大生命值的护盾,持续 6 秒,护盾最多叠加 3 层。满 3 层后继续击杀只刷新持续时间,不再增加层数。 二、新功能 1、新增装备喂装升级 现在装备可以吃装备升级了!背包里用不上的废装备,可以在装备详情里点击「喂装升级」,转化为经验喂给主力装备。 掉落装备等级最高 9999 不变,但喂装可以把装备等级一路喂到 28888,超出掉落上限的部分需要消耗更多装备。 2、多灵宠上阵 灵宠上阵从 1 只增加到 最多 3 只:主宠 + 两只副宠。 解锁条件:100 转开启第 2 槽,300 转开启第 3 槽。 副宠的战斗加成以 50% 生效,但功德、灵石、掉落收益加成全额生效,多养几只收益更大! 灵宠界面新增上阵槽位面板:一眼看清每只宠上了哪个槽、哪个槽还没解锁。点击空槽可直接选择灵宠上阵,点击已上阵的宠可查看详情。 三、问题修复 1. 修复战斗中敌人较多时,英雄或敌人会"凭空消失"的问题。 2. 修复部分套装复活后血量异常(复活比例与无敌时间不再互相影响)。 3. 修复无敌、眩晕、定身时间被"覆盖变短"的问题——例如原本有 5 秒保护,但中途被一个 3 秒的效果提前打断,现在会按最长的时间生效。 4. 修复英雄阵亡后仍会被攻击触发重复复活的问题。 5. 修复复活无敌期间仍会被 BOSS 反弹伤害打死的问题。 6. 修复护盾本可完全吸收的伤害,却仍被甩给队友分摊的问题。 7. 修复完美格挡(完全免伤)时仍会吃满反弹伤害的问题。 8. 修复 BOSS 诅咒反复生效导致英雄攻击/防御越减越低、无法还原的问题。 9. 修复缓冲伤害在无敌期间仍持续掉血的问题。 10.修复部分减防/减攻效果导致敌人属性异常、数值归零的问题。 11.修复伤害数字过大时显示异常甚至闪退的问题(现在会显示为 ∞ 等安全文本)。 12.修复技能按钮残留失效绑定、波次判定空等少量界面与流程问题。 13.修复扬眉老祖专属神通数值显示异常问题,折叠虚空的数值最高是50%。 14.全面优化战斗卡顿问题,为特效及投射物增加对象池。 15.同步优化了挂机战斗的预测逻辑,保证挂机估算和手动战斗的强度一致 四、数值调整 1、攻速收益递减正式生效:攻速加成过高时,收益会逐步降低(此前可无限叠加、攻速突破设计上限)。高攻速构筑的实际输出会有所下降,属预期调整。 2、战力与面板属性对齐:佩戴称号后,英雄面板的闪避/吸血/格挡上限提升、暴击伤害阈值提升,将如实反映到战力和面板数字上,与战斗中实际效果一致。未佩戴称号时数值不变。 3、敌人的防御机制升级 a.护甲减伤重做:现在敌人的护甲能更有效地抵御伤害,高难度的强敌护甲减伤更高。 b.新增"法则抗性":鸿蒙、归墟的敌人体表多了一层法则护体 五、温馨提示 * 更新后如发现英雄战力数字有变化,属正常现象(称号加成被正确计入)。 * 战斗中高攻速表现与以往略有不同,请道友们体验后反馈感受。

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