Back to rankings
SUPER IDLE POOP CLICKER

SUPER IDLE POOP CLICKER

by Forged By Ox

★ 100%
Price $0.49
Avg Players 0
Reviews 9
Released Mar 2, 2026
2DArcadeAutomationCartoony
View on Steam ↗

Media

Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

About this game

What players are saying

▲ Recommended 2 hrs
Fun little game to have up on the side while you watch a show.

Active developer 2 updates on day 1 to fix issues some people were having
3 found helpful Steam ↗
▲ Recommended 23 hrs
The dev responded quickly to a query, a plus.

Game is not the first clicker with a click on the poop mechanic.

Game has two hidden cheats (using an auto-clicker isn't one of them).
You must use one or the other to get an achievement.
I'm only missing that one achievement and it's not worth a third playthrough, even knowing what they are, to try and figure out where they are or how to trigger them.

Offhand I can't recall any other clicker with a hidden achievement.

It was a fun clicker but nothing special.

The fun I had was counterbalanced by that damned hidden achievement.
EDIT Hidden achievement removed! :) /EDIT

A coin flip decided and SIPC lost.
EDIT Coin flip is no longer required. /EDIT

Recommended.
2 found helpful Steam ↗
▲ Recommended 13 hrs
SUPER IDLE POOP CLICKER is an absurd incremental game that takes one ridiculous joke and stretches it into a surprisingly addictive idle experience. Developed and published by Forged By Ox, the game fully embraces crude humor, exaggerated progression systems, and nonstop number inflation in a way that feels intentionally ridiculous from the very beginning. At its core, it is a classic clicker game where players collect poop, unlock upgrades, automate production, and watch increasingly massive values spiral completely out of control. The concept is intentionally stupid, but the game understands exactly what kind of experience it wants to deliver and commits to it completely.

The gameplay follows the familiar structure seen in many popular idle and incremental games. Players begin by manually clicking to generate resources before gradually unlocking upgrades that improve efficiency and automate progression. As income increases, additional systems become available, allowing players to earn resources faster and optimize production in increasingly absurd ways. Eventually, the game transforms from active clicking into a passive management loop where upgrades, prestige systems, and automated generators become the main focus.

One of the biggest strengths of SUPER IDLE POOP CLICKER is how quickly it hooks players into its progression cycle. Early upgrades arrive frequently enough to maintain momentum, and every small improvement immediately feels rewarding. Numbers rise rapidly, production speeds increase constantly, and the game creates the same satisfying sense of escalation that defines the best idle games. Even though the mechanics themselves are simple, the constant flow of rewards and progression milestones makes it surprisingly difficult to stop playing once the loop fully takes hold.

Prestige mechanics also help maintain long-term engagement. Once progress slows down, players can reset their run in exchange for permanent bonuses that dramatically accelerate future playthroughs. Like many successful clickers, the game turns restarting into part of the progression itself rather than a punishment. Every reset makes future runs faster and more efficient, creating a satisfying cycle of continuous improvement that encourages players to keep optimizing and pushing numbers higher.

The humor is intentionally juvenile throughout the entire experience. Everything revolves around toilet jokes, fart sound effects, poop-themed upgrades, and exaggerated visual gags designed to be as ridiculous as possible. The game never attempts to be subtle or sophisticated, and that complete commitment to stupidity oddly becomes part of its charm. Sound effects constantly reinforce the chaotic tone, while upgrades and achievements continue escalating the absurdity as progression advances further into nonsense.

Visually, the game uses a bright cartoon-inspired style filled with exaggerated animations and silly interface elements that fit the comedic tone perfectly. The graphics themselves are fairly simple, but clarity and readability matter more than technical detail in an idle game like this. Visual feedback remains satisfying throughout progression, especially once upgrades begin dramatically increasing production and effects start flooding the screen with constant activity.

The pacing is handled fairly well for the genre. Progression feels active during the early hours while automation systems gradually allow the game to shift toward a more passive experience later on. Players can actively click and optimize builds during shorter sessions or simply leave the game running in the background while periodically returning to spend resources and unlock upgrades. The balance between active engagement and idle progression works effectively enough to maintain long-term momentum.

Achievements and unlock systems also contribute to the game’s replayability. The game constantly provides new goals, milestones, and absurd progression targets that encourage players to continue advancing even after reaching higher production levels. These systems help give structure to the gameplay loop and prevent the experience from becoming completely mindless during longer sessions.

However, the game’s biggest weakness is also impossible to ignore. The entire experience is built around a single joke, and whether players enjoy the game will depend heavily on their tolerance for crude humor. Anyone who finds toilet jokes annoying or repetitive will likely lose interest very quickly because the game never evolves beyond its central gimmick. Unlike some incremental games that eventually reveal deeper mechanics or surprising thematic changes, SUPER IDLE POOP CLICKER remains committed entirely to its ridiculous premise from beginning to end.

The gameplay itself also lacks major innovation compared to stronger idle games within the genre. Most systems feel heavily inspired by existing clickers and incremental titles without introducing many new mechanics beyond the comedic presentation. Players already familiar with idle games will recognize nearly every progression structure and optimization loop almost immediately.

Repetition is another unavoidable issue. Like most clickers, much of the gameplay eventually revolves around watching numbers increase, purchasing upgrades, and repeating prestige resets to improve efficiency. Players who do not already enjoy incremental progression systems may quickly become bored once the novelty of the humor wears off.

Despite these flaws, SUPER IDLE POOP CLICKER succeeds because it fully understands its purpose. It does not attempt to become a deep strategy game or emotionally engaging experience. Instead, it focuses entirely on delivering a ridiculous but satisfying idle progression loop wrapped inside nonstop toilet humor and exaggerated absurdity. The game’s willingness to fully embrace stupidity gives it a strange kind of personality that helps it stand out from more generic clickers.

For players who enjoy incremental games, idle progression systems, and intentionally dumb comedy, SUPER IDLE POOP CLICKER offers a surprisingly entertaining experience built around constant upgrades, escalating production, and shamelessly childish humor. It may not reinvent the idle genre, but its addictive pacing and commitment to absurdity make it a fun distraction for fans of clicker games willing to embrace the nonsense.

Rating: 7/10
1 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Hotfix #3: Version 1.0.3.0

99 days ago
Another quick polish pass. This update focuses on audio variety, UI usability, and adding a few fun extras. Reactive Booty Effects • When clicking on the poop and the game plays a fart sound, the booty at the top of the screen now reacts to the audio volume. Audio Updates • Added 35 new standard fart sounds • Added 2 new drop fart sounds This should add a lot more variety during rapid clicking sessions. Secret Content • Two cheat codes have been added to the game One of them gives you a lot of Farts: 1,000,000 Another gives you a bunch of Experience: 150,000,000 Both of them are hidden in the game or in the above announcement. You will need to look closely as you progress through the game to find them. Good luck finding them! Note: Using these cheats will prevent leaderboard updates, so you may want to reach Godlike at least once before using them. UI Improvements • Increased button sizes across popup windows • Hydrate Check popups now have significantly larger buttons This should make interactions easier, especially on smaller screens. Settings Update • Fullscreen toggle added to the settings menu Fullscreen mode is still being tested. Currently it adds letterboxing to fill the screen. If you encounter issues please let me know. Thanks for playing and for all the feedback. If you have suggestions, feel free to share them in the general discussion. ~ Ox

Hotfix #2: Version 1.0.2.4

100 days ago
Hotfix #2 – Version 1.0.2.4 New Features: - Added a new Prestige 20 Achievement. - Added a V-Sync Toggle in the Settings menu. Bug Fixes: - Fixed an issue where Godlike time records were not uploading properly to the leaderboard. Thanks for the continued feedback. More improvements coming soon. ~Ox

Hotfix Patch 1.0.2 – Balance & Stability Update

100 days ago
Hotfix Patch 1.0.2 – Balance & Stability Update 🛠 Stability Improvements Addressed startup issues related to graphics initialization on some systems. Improved renderer fallback handling for better compatibility with older drivers. General stability improvements. 💩 Visual Updates Updated 3 poop graphics with improved models and polish. 👆 Finger of Fate Rework (Click Scaling Buff) Clicks now scale harder with Prestige. If you own at least 1 click upgrade level, clicks receive an additional prestige multiplier: 1.08^Prestige Level This stacks on top of the normal prestige scaling. How much stronger clicks become vs idle: Prestige 1: +8% (1.08×) Prestige 2: +16.6% (1.166×) Prestige 3: +26.0% (1.260×) Prestige 5: +46.9% (1.469×) Prestige 10: +115.9% (2.159×) Prestige 20: +366.1% (4.661×) This buffs Finger of Fate builds, not idle builds. 🔥 Prestige Buff Prestige multiplier increased from 1.18 → 1.30 Prestiging now feels significantly more impactful and rewarding. 📝 Notes If the game doesn't fit your screen properly, resize the window manually. The vertical layout can cause scaling issues depending on your setup. A 16:9 version may come later depending on demand. Additional Fart sound effects were not included in this hotfix. They will be added in the next patch. If your game crashes on launch, check: %AppData%\\Roaming\\Godot\\app_userdata\\SUPER IDLE POOP CLICKER\\logs If you see: ERROR: Cannot find a compatible Vulkan installable client driver (ICD). This is caused by outdated graphics drivers. Quick workaround (no driver update): Steam → Right-click game → Properties → Launch Options: --rendering-driver opengl3 More tweaks and updates coming soon. Thanks for the feedback. ~Ox

Posts come from Steam's official announcements feed.

Comments

Log in to leave a comment.

Loading comments…

Developer of this game? Add an IdleDB badge to your site