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Apanana

Apanana

by Martin Tranberg

★ 92%
Price $2.99
Avg Players 2
Reviews 13
Released Mar 10, 2026
AdventureAutomationCasualClicker
View on Steam ↗

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Apanana is a cozy idle clicker where you guide a monkey through collecting trinkets and automating banana production to fuel progression. The game layers in adventures, minigames, and equipment unlocks that provide regular milestones without grinding feeling tedious. It's ideal for players seeking a lighthearted incremental with charming presentation and enough varied activities to maintain engagement.

About this game

What players are saying

▲ Recommended 61 hrs
Fun clicker game with some unique elements I really liked, like adventures, minigames, and different trinkets which helps with progression throughout the game :)

Highly recommend if you're looking for a cute clicker game! also monke banana 🐒🍌
2 found helpful Steam ↗
▲ Recommended 25 hrs
A super cute and charming game that's easy to get into and hard to put down! Totally worth a try <3
2 found helpful Steam ↗
▲ Recommended 15 hrs
Worth every penny :) Have like 10+ hours sunk into it by now, and there will be alot more xD
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Small Update - Constellation Attunements

15 days ago
New: Constellation Attunements: Unlocking every skill in a constellation already revealed the completed constellation and awarded its achievement, but fully maxing every skill did not feel like an equally meaningful goal. Maxing an entire constellation now unlocks a unique Constellation Attunement. This gives players a stronger reason to continue investing beyond the first skill level, while making upgrade paths and Stardust choices more meaningful along the way. Spoiler: One of the Attunements might let you use whichever skin you want without having to worry about its bonus. Updated: Fishing: - The Bait Timer Reduction on Click (or whatever) stat has been removed entirely, as it was too narrow and did not create an interesting bonus. - Fishing skill, skin, and familiar effects have been reworked. Worm Whisperer now increases Fishing EXP gained from catches. Fishing Familiars now provide a reduction to the bait timer. Skin effects now modify duplicate-fish banana rewards. Critical Clicks: - Critical clicks now count as two clicks toward statistics and cumulative click achievements. Fixed: Adventures: - Familiarity gain and trinket drop chance were being calculated using incorrect values and have now been corrected. This basically means higher trinket drop rates and more Familiarity gained from adventures. - Mystic Dice trinket values now display and apply correctly.

Quick Fix

22 days ago
Fishing: - Fishing Lv. 100 UI has been improved and now properly displays as max level. - Reaching Fishing Lv. 100 now unlocks Fishing Mastery. - Fishing Mastery increases rare fish chances and bait gained from the bait timer. Familiars: - Familiars carrying Monkey’s Helpers bananas should now be much easier to click. - Familiars with helper bananas now move to the front instead of getting hidden behind other familiars. Beetle minigame: - Upgrade buttons now visually match the upgrade they offer. - Upgrade buttons now show how many times you already have that upgrade.

Quick Fix

24 days ago
Fixes: - Fixed the Max Familiar and All Familiar achievements. They should now unlock at the correct time. - Adventure Time and Adventure Cost familiars now correctly display their bonuses as negative percentages. - Fixed fishing struggle clicks triggering on mouse release instead of the initial click. Note: This may take a little time to get used to, since the timing now responds immediately when you click. - The North Epic skin now reduces adventure cost instead of bananas per stamina. This was changed because another skin already reduces bananas per stamina. Minigame adjustments: - Beetle minigame should now be less punishing when pushing beyond Gold. - Caterpillar minigame now starts at a slightly higher speed. - Dragonfly minigame enemies no longer spawn as close to the water, and the dragonfly takes longer to become heavy. - Grasshopper minigame high obstacles are now slightly higher, since early double obstacles could be a bit too difficult. Balance: - Banana and EXP progression was moving a little too quickly. - Pity bananas from adventures now only give bananas, instead of also granting EXP from those bananas. - Banana rewards from duplicate fish and familiars have been lowered slightly.

Posts come from Steam's official announcements feed.

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