Back to rankings
Thieves and Gold

Thieves and Gold

by RzvGames

Price N/A
Avg Players 0
Released Q3 2026
3DArcadeCasualClicker

Media

Video
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot

Smash containers and accumulate gold while recruiting a growing crew of thieves in this medieval-themed incremental. The core loop involves gathering loot, discovering keys, and expanding your heist operation through upgrades and automation. Two modes cater to different play styles: Heist Mode's time pressure or Casual Mode's relaxed progression.

About this game

Latest updates

Town Rebuilt, Guided First Heist, and a New Mimic Encounter

19 days ago
Town Rebuilt, Guided First Heist, and a New Mimic Encounter Hi everyone, The biggest update to the Thieves & Gold demo is now live. The Town has been rebuilt, the opening heist is now guided by the characters themselves, a new Mimic encounter has been added, and the complete demo is now available in German. This update also includes major improvements to bombs, hammer targeting, challenges, run results, the Skill Tree, room fairness, and overall readability. Town and Crew Rebuilt Town interface The target list and building detail view have been redesigned to make jobs, rewards, occupants, crew assignments, and available actions easier to understand. Clearer thief assignments Sending a thief is now the primary action, with improved crew cards, clearer confirmation details, and better messaging when every thief is already busy. Progression-aware Town rewards Town payouts now grow alongside the rooms you unlock, with more reward variety across assignments. Improved Donation Shrine The Donation Shrine now unlocks more naturally through progression and has received a complete presentation pass. Smarter First Heist Character-led tutorial guidance Tutorial instructions are now presented through an in-world character ribbon connected to the object or action you should focus on. Playable first-room guidance Your first thief now guides you through targeting, breaking containers, collecting loot, finding keys, and finishing the opening room. Clearer keys Exposed keys now receive a visible beacon and stronger collection feedback. A New Mimic Encounter Mimics are now part of the demo for the first time. This chest does not simply wait to be opened. It steals the loot you have discovered, forcing you to react before ending the run. The encounter includes dedicated reveal, theft, destruction, and reward feedback so the Mimic remains readable even when the room is filled with containers, loot, damage numbers, and dungeon effects. Combat and Heist Controls Hold to throw bombs repeat...

Hover Polish, Skill Tree Previews & Big Balance Pass

90 days ago
New FeaturesAlways-visible hover screen dot - Cleaner targeting indicator that's always on screen, with improved container selection behavior.Skill Tree room previews - Tooltips on the skill tree now show a preview image of the room, along with progress indicators and loot value info.Coin Cache artifact - New artifact with its own effect logic.Vault Breaker Mastery upgrade - New meta-upgrade for progression.Exhausted relic callout - Players are now notified when a relic has been exhausted. Polish & FeelHammer impact rework - Better top-down impact resolution so strikes feel more accurate.Hammer visual cleanup - Removed noisy edge particles on the crowbar's default and frenzy decals.Damage number scaling - Tuned across all room configurations.Node UI hints - Added scale multiplier so hints read clearly at any zoom.Cursor handling refactor - Smoother cursor behavior overall.Relic proc trigger feedback - Relics now play feedback when they trigger.Results screen relic flow - Improved how relic choices are presented at run-end. BalanceBroad economy rebalance pass (loot multipliers, upgrade costs, growth curves).Meta-upgrade costs tuned for smoother progression.Normal room loot value multipliers adjusted.Vault Breaker Mastery parameters revised.Thieves & Gold is built by one person, me. The fastest way to shape where it goes next is to drop into the Discord and tell me what's working and what isn't. I read everything. Join the Discord Wishlist on Steam

macOS version + retroactive Relic points

98 days ago
Demo update - now playable on macOS! Relic card points are now granted retroactively when unlocked, plus a sweep of performance improvements. Have fun, thieves!

Posts come from Steam's official announcements feed.

Comments

Log in to leave a comment.

Loading comments…

Developer of this game? Add an IdleDB badge to your site