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Burnout

Burnout

by CrApps

★ 88%
Price Free
Avg Players 2
Reviews 8
Released Jul 1, 2026
ArcadeBullet HellCasualCharacter Customization
View on Steam ↗

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About this game

What players are saying

▼ Not recommended 10 hrs
A low effort clicker game (clicks to get items not timed) in a long line of them all about Steam inventory items to make money with no over-sight for poor gaymers.

Edit:
Items drop in inventory now.
12 found helpful Steam ↗
▲ Recommended 44 hrs
I'm really enjoying this game in early access. It has a good foundation and a fun concept that makes it a great addition to my library. The potential is easy to see, and the passion behind the project comes through clearly. The overall aesthetic is charming, offering a relaxing experience that works well even in the background. While it's still in active development, it's already shaping up to be something special. I'm looking forward to seeing how the mechanics evolve and get refined over time, and I'll be returning once the full release is out to experience everything the final version has to offer.
3 found helpful Steam ↗
▲ Recommended 86 hrs
To start with, I genuinely think this game is a lot of fun. Being able to earn a bit of money simply by writing, working, and playing makes the whole experience even more enjoyable.

I've already seen some people complaining about the game, but I honestly see it differently. I think it's a great way to have fun with friends, compete to see who can win the best rewards, and even make a little money at the same time.

I've already listed one of my duplicate collectibles for sale, and I hope I'll be able to sell many more. I'd also love to see the developer add even more collectible items in the future, as I think they would make the game even more interesting.

Since the game is in Early Access, I've come across several bugs. I've reported all of them because I want to help improve the game. Some of them can be a little annoying, especially when they affect the collectibles, but the most important feature, the click counter, works perfectly.

For me, that's already enough to keep the game open on my screen all day. It's oddly relaxing to see that little hammer appear every time I type... or every time I end up hitting my computer because it decided to freeze. Computers have an impressive ability to pick the worst possible moment to stop cooperating.

I hope you found this review helpful. If you did, don't forget to leave a thumbs up!


Parto dal presupposto che, per me, il gioco sia davvero divertente. Il fatto di poter guadagnare qualche soldo semplicemente scrivendo, lavorando e giocando mi rende ancora più felice di quello che offre.

Ho già visto qualcuno lamentarsi del gioco, ma la penso diversamente: secondo me è un ottimo modo per divertirsi con gli amici, fare una gara, vedere chi riesce a vincere i premi migliori e, nel frattempo, guadagnare anche qualcosa.

Io, ad esempio, ho già messo in vendita un oggetto doppione e spero di riuscire a venderne molti altri. Mi piacerebbe anche vedere lo sviluppatore aggiungere sempre nuovi oggetti collezionabili, perché credo che darebbero ancora più valore al gioco.

Essendo in accesso anticipato, ho notato diversi bug. Li ho segnalati tutti perché è giusto contribuire a migliorare il progetto. Alcuni possono risultare un po' fastidiosi, soprattutto quando riguardano i collezionabili, ma la funzione principale, cioè il conteggio dei click, funziona perfettamente.

Per me questo è già più che sufficiente per tenerlo aperto sullo schermo tutto il giorno. Mi rilassa vedere comparire quel martello ogni volta che scrivo... o quando picchio il computer perché decide di bloccarsi. Anche lui ogni tanto sente il bisogno di ricordare che è una macchina con una personalità discutibile.

Spero che questa recensione vi sia stata utile. Se è così, lasciate un pollice in su!
3 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Patch v0.4.2.15

11 days ago
Today’s patch: • Fixed a bug that, in certain situations, prevented players from being correctly generated inside the Lobby. • Joining a Lobby while already being in another one caused unexpected behavior; this issue has now been resolved. • Fixed a problem that prevented Burnout from launching correctly. The cause was corrupted save files. • Added two new settings to adjust the volume of UI sounds and the transparency of PC interfaces. Thank you for all the reports I’ve received over the past few days, they are (and you are) essential!

Update v0.4.1.14

19 days ago
Hi everyone! It’s the middle of summer and incredibly hot, but here’s a new update: • The formatting of the data in the statistics page has been improved. Now only minutes are shown if the session is shorter than one hour, and the average click count is also displayed in minutes. • The multiplayer button has been enlarged to make it more immediate and intuitive. • A new button has been added in the multiplayer lobby to copy and share the ID. The AUTO‑JOIN selector has also been added here. • A new background has been added: “Benchmark”. With legendary rarity, it displays in real time the CPU name, GPU name, RAM usage, CPU load, and the internal GPU sensor temperature. This information is also shared in multiplayer! There have also been important backend changes in preparation for the next update.

Burnout Multiplayer Update

27 days ago
Hello everyone! Today marks one of the most important updates for Burnout: multiplayer. From now on you can join your friends (and others) and share your outbursts at the PC. You can create lobbies with up to 50 players (okay, that’s the intended limit, but I don’t have enough friends to fully test if everything works!). A feature I really wanted to include is AUTO‑JOIN: when you launch Burnout, the game will automatically join friends who are already in a Lobby, without needing to manually create or search for one.To showcase your skills, I’ve added 9 new achievements specifically for multiplayer.I’ve also integrated the new “Statistics” page. It now displays in real time your playtime, total clicks, burnout clicks, and the average time between clicks. Sessions are saved and shown in a historical data table, so you can keep track of your progress (or your mental decline).Minor changes:Visual improvements and tweaks to inventory items.Updated the images for the First Epic and First Legendary achievements.Fixed a bug in the text projection on the “Duplicates” page.I have restored the visibility of the inventory page as a separate window in the taskbar.Steam inventory items have been made tradable between players. If you find any bugs or have ideas to improve the game, feel free to open a discussion. I always read your messages and it’s a huge pleasure. Thank you!

Posts come from Steam's official announcements feed.

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