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Sushi Day

Sushi Day

by Luciforge · Published by Devilbound

Price N/A
Avg Players 0
Released Coming soon
CasualClickerColorfulCrafting
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Sushi Day puts you behind the counter of a charming animal-run restaurant where you'll rapidly prepare sushi and pasta orders during hectic shifts, managing both speed and accuracy to keep customers happy. Between the lunch and dinner rushes, you'll serve VIP guests who offer larger payouts, funding upgrades to your kitchen and staff. It's a straightforward time-management sim with a relaxing aesthetic, ideal for players who enjoy the rhythmic satisfaction of cooking games without complex systems to master.

About this game

Players, last 68 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

A Big Update Is Coming to Sushi Day! 🍣

28 days ago
A Big Update Is Coming to Sushi Day! 🍣Hello everyone!It has been a while since my last proper update, but Sushi Day has been changing a lot behind the scenes.I've been working on a much larger update that expands the game far beyond its original version. New gameplay systems, new characters, new activities, visual improvements and many fixes are currently being worked on.Most importantly, the world of Sushi Day is becoming much more alive.A More Lively WorldSushi Day is no longer being designed as a world populated only by animal characters.The new direction is a cozy world where humans and animals live together, each with their own personalities and stories.New customers and characters are being added to make the restaurant feel less like a simple order-serving game and more like a small place you gradually become familiar with.You may start recognizing familiar faces, meeting unusual visitors and learning more about the people — and animals — living around your restaurant.Fishing Has Arrived 🎣Fishing is one of the new activities being added to Sushi Day.Instead of getting everything directly from a shop, you'll be able to leave the restaurant, go fishing and bring back ingredients that can be used during your workday.The goal is to make the world outside the restaurant an important part of the experience rather than simply a background.And fishing won't be the only activity.More small interactive activities and minigames are being developed to break up the restaurant routine and make each day feel a little different.More Hands-On CookingI've also been expanding the preparation side of the game.Preparing ingredients is becoming more interactive, with activities such as cutting fish, preparing eggs and handling different ingredients before they are served.Rather than simply clicking through menus, I want preparing food to feel like a small part of actually running the restaurant.Restaurant & Economy ImprovementsThe restaurant progression is also receiving major chan...

Posts come from Steam's official announcements feed.

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