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Mine asteroids across space using your ship's terminal interface in this hybrid arcade-simulation incremental. Upgrade your vessel, automate mining systems, and prestige through new runs to unlock deeper progression. Roidgrinder blends arcade-style action with idle mechanics for players wanting hands-on control mixed with passive advancement.
About this game
The origin story of a famous roidgrinder. It's an incremental space mining game where you interact with the ship's systems through a state-of-the-art terminal interface. Crossbreed of 2D arcade, lightweight simulation and some idler elements. Note: KEYBOARD REQUIRED.
Latest updates
I've done a bunch of changes based on feedback, and just now updated the Playtest version:RENT was annoying to use because it changed each month, so if you didn't periodically keep looking at it you would lose the income stream. Quick fix: made the active deals stay while only inactives refresh. This made it a lot more pleasant to use.Made the spectroscope and tradeweek updates always visible instead of them being GRIND plugins. The problem was that switching plugins was cumbersome for these upgrades that you just want to occasionally take a look at.Nuke was also tedious to use: it's now behind a hotkey and not a grind pluginEnd game upgrade: value map shows an estimated value of a region, making exploration more fun and rewardingAdded very big asteroidsRemoved the license level mechanic. It was hard to make it work with the BAM converter; to level up you needed to return a lot of minerals but otoh the bam converter was burning BAM away so there were conflicting goals... besides, the level mechanic was a bit obscure and not fun in the first place so bye bye.Added a GRIND plugin which shows current cargo contentsAdded possibility to quickly sell everything in the exchangeRemaining time visible right from the startThe screenshot should cover most of these :DGive it a try and please give me more feedback!
Playtest open!
45 days agoI'm running an open playtest this week, give it a try! It will be available until Friday.The playtest can be accessed from the store page, looks like this:It's a late alpha build: a bit rough and lacking features but should give a pretty good idea of how a run feels like.Please give me feedback if you give it a try! I've included a link to Google Forms from the main menu.See if you can beat my score! :)J
Devlog #6
53 days agoI've been working on the late-game. I already had a nicely flowing upgrade path for the first 2/3 of the run but the last year needed more content. The main idea is that towards the end it should be possible (and worthwhile!) to do longer and longer grinding trips.The main changes were:1) Revised the asteroid belt generation mechanic. I made it so that the asteroids fields get richer (more likely to find the more valuable resource types) and bigger when you fly further from the main station. This provides the motivation for exploring further out.2) Added tools/upgrades like the spectroscope which tells the mineral content of nearby asteroids from afar and the hotrod which overcharges the thruster for short bursts to pick up speed quickly.3) Considerably increased fuel amounts.It still needs balancing adjustments but I was now able to complete one full run and it remained fun to play until the end. I'll be continuing the tuning & fixing and creating more upgrades to eventually move the project from alpha to beta phase.J
Posts come from Steam's official announcements feed.
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