AI Society lets you create a virtual town populated by AI characters with distinct personalities and behaviors, then observe them interact, socialize, and conflict with minimal intervention. You issue decrees to guide their actions while they largely govern themselves, running entirely on your local machine. The concept appeals to those curious about emergent AI behavior, though current players note the experience feels thin on mechanics and depth for sustained engagement.
About this game
Build a society powered by AI characters. Give your townsfolk unique personalities, hobbies, and traits; then step back and watch them work, argue, form friendships, and fight on their own. Runs 100% locally on your machine.
What players are saying
▼ Not recommended0 hrs
The game has an interesting core idea, but in its current state it still feels too basic and underdeveloped. Even for an idle game, there is simply too little happening to keep the player engaged over time. It lacks depth, meaningful interactions, and overall progression.
In addition, several important features are missing or need improvement. The selection of AI models is very limited, and it would be great to have the option to load custom models (for example via Ollama). There are also no proper audio settings — the game is extremely loud and there is no way to adjust the volume in the menu. When creating villagers, avatars and genders are not randomized, which makes the world feel repetitive. On top of that, it’s quite difficult to follow characters, so a camera-follow feature would greatly improve the experience.
Overall, the game has potential, but right now it feels more like an early prototype than a fully developed idle game.
Nothing happens. Such a cool concept, but it needs to be fleshed out.
The chat logs get out of order, some characters stop talking. There are zero settings to even adjust volume. You can't edit characters if you make a mistake... it's just rough. You can establish decrees to tell them what to do, but otherwise you have zero input. Again, cool concept, but very lacking. Half the time it doesn't get accepted, and when it does get accepted, it doesn't work.
The potential is there, just not yet. Really hoping this gets turned around.
It’s a really cool, one-of-a-kind LLM-based game that you can run locally, which is already a huge plus. Watching the AI villagers think, react, and form their own little society is surprisingly engaging.
What makes it even better is that the developer is actively updating the game, adding new features weekly and expanding the overall complexity. You can tell it’s evolving fast.
Definitely worth trying if you’re into AI, simulations, or just something different.
Hey everyone!In this recent v3.2.5 update, we've added the following:Optimized Ai system to work better on lower performance machinesImproved Ai system. Villager posts and conversations no longer degrade as your town grows.Fixed minor UI design issues such as empty space on confirm dialogue boxesJoin our Discord server to discuss new ideas, bugs, and just chat!https://discord.gg/FEVMERmPBFThanks everyone!B8ve
Hey everyone!In this recent update, we've added the following:Added a School building located above the stable. Kids now go to school to get educated.New roles added: TeacherGod Powers 'The Village' panel now displays the name of the characters' house instead of "Settler's House"We also recently created a discord server and would love for you to join to discuss new ideas, bugs, and just chat!https://discord.gg/FEVMERmPBFThanks everyone!B8ve
Hey everyone!In this recent update, we've added the following:Improved realtime API so marriages happen during dayAdded Mood system for characters. Now characters have a mood that be affected by the town and other charactersWe also recently created a discord server and would love for you to join to discuss new ideas, bugs, and just chat!https://discord.gg/FEVMERmPBFThanks everyone!B8ve
Posts come from Steam's official announcements feed.