AI Society lets you create a virtual town populated by AI characters with distinct personalities and behaviors, then observe them interact, socialize, and conflict with minimal intervention. You issue decrees to guide their actions while they largely govern themselves, running entirely on your local machine. The concept appeals to those curious about emergent AI behavior, though current players note the experience feels thin on mechanics and depth for sustained engagement.
About this game
Build a town or run a game studio, both staffed by AI characters with real personalities. Watch townsfolk work, argue, fight, and raid dungeons. Or play the RPG your own AI dev team designs, builds, and ships while you run the company. Runs 100% locally on your machine.
Players, last 76 days
Peak 3 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Hey everyone! We have a massive update for you guys! Check out our patch notes below to view more details.Save fixes:End-of-night save: it no longer overwrites newer values, so town XP, building costs, drought and theft losses, scheduled weddings and raid gold all stick.Stat bonuses: minigame and inherited strength/defense bonuses are kept.New settlers: adding one no longer resets everyone else’s unsaved progress.Chat: an open conversation is saved before any exit.Backups and settings:Deleting a slot also deletes that slot’s backups.“Save Now” keeps the newest 10 copies per slot. On first launch after the update, players with more than 10 lose the older ones without a message.A slot that fails to delete stays listed instead of showing as empty.Mute is remembered between launches.AI:Brace cleanup: it now tries the reply as-is first, then the old cleanup. Old-style replies parse exactly as before.Economic tension: the events now actually run.Nightly cap: events cut by it can come back the next day.Role changes: a role written as “Farmer” no longer unemploys anyone.Relationship swings: limited to −10…+10 per event.Bad server address: a call that can’t start fails immediately instead of after 90 seconds.Gameplay:Plague now hurts on every day it lasts, not just day 1.A leader who dies is replaced.Revived villagers keep their relationships.Children can’t be drafted into jobs.No marriages between parents and children or between siblings.Rival battles no longer heal knocked-out fighters above the HP they went in with.Death-immune artifacts work in dungeons and against drowning; immune villagers come back at the campfire.You can’t leave for a dungeon or rival battle during a raid.No minigame rewards for a villager who died mid-game.Arrow Storm and the forfeit bugs in Halls of Fate, Memory Stones and Divine Dice are fixed.Visuals and UI:Dead villagers release their chairs and beds.Villagers no longer freeze after a raid.The correct day/night colour shows on Continue.Each arti...
Hey everyone, in this recent patch, we've added the following:Added additional background music for town & dungeons in town modeFixed issue with night getting stuckBe sure to join our Discord server if you'd like to contribute to ideas, feedback, or general conversation for AI Society!Thanks everyone!B8ve
Hey everyone!Game Studio mode is out!Start a new game and pick Game Studio.You run a small game studio. Hire programmers, designers, artists, a marketer and an accountant. They have personalities, moods and opinions about how you treat them, and they say so. Tell them what you want in plain words and it shows up on the dev board. Pull someone aside for a one-on-one or call a company meeting at the table: hear pitches, get status, argue, and turn the notes into work. Pay people every week, keep the lights on, and when the team outgrows the room, move up to a bigger office.Then put the game on the in-world store, read the reviews, run marketing, and try to get rich.And play it. Your team builds a real top-down RPG: towns, dungeons with bosses, quests from named people, shops, loot, levels. Nothing is pre-written. Every studio ends up with a different game, and it keeps growing while your team keeps working.Also, become a part of our community by joining our discord server!Thanks everyone!
Posts come from Steam's official announcements feed.