Continuing with rapid content updates - its time to make gameplay features more fun! Improvement patches 0.4.1 and 0.4.2 also released yesterday and today. Next updates, starting with 0.5 are already in progress. Goal is to considerably deepen gameplay features and make game maximally replayable and fun :DPrimary Changelog: Added Turf Wars and safe house section for separate Turf Wars upgrades, a new tab where you buy components that that help jobs, raids, missions, and city combat. Added in-city turfs so the city now has rival crew, law factions, and your own squad fighting for control of area. Controlling turfs brings in passive income and growth (careful, enemy group that hold turfs will get stronger and stronger over time!) Added road turf markers, capture zones so city territory is easier to read while playing. Added enemy turf patrols and friendly lookouts that move through controlled streets. Expanded Operations system with generated missions, target prep, mission reports, faction pressure, and better recovery after bad outcomes. Added more squad deployment control, follower help, better spacing, and stronger readable gunfights. Improved weapons, gear rewards, loot drops, inventory stacking, and loadout readability. Added Scanner and Standing Orders tools to help automate and guide work. Added more Steam support, including upcoming new achievements, stats, leaderboards, cloud saves, overlay support and polish. Added music! better audio defaults, and cleaner display options. Improved city performance, safehouse layout, HUD readability, combat logs, doors, patrols, saves, raids, and many minor bug cases. Oh, and check out new trailer on Steam page!For next update, the 0.5 announcement coming very soon to our Discord server :D Cheers! - Bolko
Update 0.3.3 releasedSmall update, focused on fixes, balance, raids, operations tab, and performance. Changelog: Balanced Safehouse jobs, rewards, XP, heat, and upgrades. Expanded Operations with growing factions, rival crews, logs, contraband, and tactical gear rewards. Added playable Safehouse defense missions for raids. Improved squad deployment and follower movement. Added visible loot drops and pickup in city combat. Improved city performance, especially NPCs, pathing, and rendering. Fixed several raid/save recovery issues, recruitment targeting, event feed layout, and softlocks. 0.4 coming sooner than you think :D Cheers! - Bolko