Update 0.8-rc5 is now live!What does it add? Uh. I forgot. Too much. 💀Changelog:Added Toilets.Added Showers.Added Toilets exploding. Explosions damage all environment and bystanding NPCs (or player)Added various destructible/damageable furniture and structures (all buildings are destructible)Added tanks. They do not spawn. For balance reasons they are not really utilized yet neither by enemies nor by players. Soon.Added NPC driving cars and vehicles.Added New City art.Improved CPU Optimized city loading/saving.Improved roads system. Driving NPCs follow roads unless they are chasing hostiles.Added a Garage for owned vehicles.Added car dealerships and drive-in Auto Shops.Added vehicle repairs, paint, tuning, selling, and selection.Added sports cars, police cruisers, armored trucks, and APCs.Added carjacking, truck jobs, and vehicle hijacks.Added Grow Houses with farming and product processing.Improved Street Sales by using products made in Grow Houses.Added City Army patrols, posts, reports, and backup.Added useful city locations and saved City Locations.Added Molotovs and flamethrowers.Added enemy grenades, fire attacks, and shields.Added food and energy drinks to the city hotbar.Added cash and weapon drops from enemies.Added rare crew training perks.Improved the City Map and added a smaller minimap.Improved melee combat and hit feedback.Improved vehicle damage, wall smashing, and explosions.Improved city navigation, doors, and camera movement.Improved music and sound.Fixed many different gameplay, interface, and stability issues.0.9 is in oven for a good while now... it is going to add content as always, but it is also MAJOR backend rewrite, introducing very intricate CPU performance optimizations, which allows me to push format of whole gameplay (e.g deeper city simulation and very advanced action element) I already have great progress on it: game is now capable running 900 simulated NPCs on a 300x300 tile chunk each (virtually infinite city-wide, as each chunk is ...
0.7 URBAN WARFARE is the largest content update so far! :DOne of many things added is... characters now are able to blink! Oh and... character customization... that's kinda good too. Maybe not as good as blinking: The other less important additions:Cars. It can take you places. But oh... it can also... DYNAMICALLY SMASH THROUGH BUILDINGS. Depending on vehicle type, you may run through a wall before the car explodes. Recommended strategy: use this when raiding enemy safehouse.C4 Explosives and Grenades are added and they are more purpose built. These items are deliberately hard to find. And sometimes, enemies have them. Try to get it before they pull the pin!Away missions are no longer.. away. Which means - all locations in game now have physical representation. Safehouse raids, burger shops, job sites - they are now all represented by dynamic population of city NPCs and functional buildings. Many buildings have gained a dynamic (changeable) identity - such as... burger joints! NPCs now live their own lives! They go to work, get home, lounge around, and do NPC stuff. Like a true NPC would.You can now buy and eat Fried Chicken, or a Good Burger. Or Soda. These items give you buffs. But thats not enough. So for gacha fans, every item type has predefined rarity (common, rare, legendary) which means some items are not easily findable. And they have limited stock. So if you ever find a legendary Tasty Burger - do not miss the opportunity to buy it! 0.7.1, 0.8 and way more to come very soon. Stay tuned :DCheers- Bolko!
Continuing with rapid content updates - its time to make gameplay features more fun! Improvement patches 0.4.1 and 0.4.2 also released yesterday and today. Next updates, starting with 0.5 are already in progress. Goal is to considerably deepen gameplay features and make game maximally replayable and fun :DPrimary Changelog: Added Turf Wars and safe house section for separate Turf Wars upgrades, a new tab where you buy components that that help jobs, raids, missions, and city combat. Added in-city turfs so the city now has rival crew, law factions, and your own squad fighting for control of area. Controlling turfs brings in passive income and growth (careful, enemy group that hold turfs will get stronger and stronger over time!) Added road turf markers, capture zones so city territory is easier to read while playing. Added enemy turf patrols and friendly lookouts that move through controlled streets. Expanded Operations system with generated missions, target prep, mission reports, faction pressure, and better recovery after bad outcomes. Added more squad deployment control, follower help, better spacing, and stronger readable gunfights. Improved weapons, gear rewards, loot drops, inventory stacking, and loadout readability. Added Scanner and Standing Orders tools to help automate and guide work. Added more Steam support, including upcoming new achievements, stats, leaderboards, cloud saves, overlay support and polish. Added music! better audio defaults, and cleaner display options. Improved city performance, safehouse layout, HUD readability, combat logs, doors, patrols, saves, raids, and many minor bug cases. Oh, and check out new trailer on Steam page!For next update, the 0.5 announcement coming very soon to our Discord server :D Cheers! - Bolko
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