Hi everyone, and especially anyone who loves potatoes. Release day is Friday, September 25, at 4 AM in Los Angeles, 7 AM in New York, noon in London, 1 PM in Berlin, 7 PM in Beijing and 8 PM in Tokyo. If you're reading this later, the game is already out. I made this game on my own. My wife Maria played it, found the spots where it didn't work or worked badly, and a lot of her advice really helped. It's in the game now. For me it turned into a game where I just goofed around, let loose and made stuff for the fun of it. The full version has changed a lot since the demo this summer. If you played the demo, you won't recognize the game now. It got better, and there's a lot more content in it. There's about three or four hours of play here, maybe even five, depending on how deep you want to go and how you like to play. And after that you can play it again in a completely different way. One click, one layer Every click drops a random ingredient onto the bread, and the tower keeps growing until a guest takes it. You don't even have to click. Moving the mouse back and forth works too. The guests in this game are drinks with faces. Coffee, kefir, lemonade, cola, cocoa, honey tonic. Sometimes one of them wants something specific. {STEAM_CLAN_IMAGE}/46062645/650f80d8f46caeb3fa170c1b714254917f9c805f.gif Sweet and savory There are loads of ingredients. Lettuce, bacon, salmon, caviar, truffle, and right next to them a whole sweet side with strawberries, marshmallows, pistachio cream, chocolate, and sandwiches on waffles and pancakes. The sweet stuff opens up once Mr. Cookie starts dropping by. He pays in cookies. {STEAM_CLAN_IMAGE}/46062645/72fb65bb35f0d6cbfb529509002fb579dd2b975a.jpg Then things get out of hand Flying spatulas show up and stack layers for you, then an ingredient belt, cashiers, eleven boards and towers a hundred layers tall. And over thirty combos if the layers land just right. {STEAM_CLAN_IMAGE}/46062645/9726a644e3eb2ad0fbdc46de54e436535bb2ac7f.gif Parcels Eve...
Hey, sandwich friends! 🥪 The demo just got one of its tastiest updates yet — and it's all about kicking back and watching the good stuff roll in. Here's what's new: 🛒 The Conveyor Belt Your kitchen now has its very own conveyor belt! Ingredients glide by on cute little plates — just hover to grab them and keep those towers growing. Less clicking, more chilling. 🧑🍳 Belt Workers Don't feel like grabbing everything yourself? Hire little helpers who ride along and snatch ingredients for you. Your kitchen basically runs itself now (the dream). ✨ Golden Plates Every now and then a shiny golden plate rolls by, stacked sky-high with a big pile of ingredients. A little jackpot moment, just because. 💸 Surprise Money Piles And keep your eyes peeled — once in a blue moon, a plate of cold hard cash comes down the belt. Give it a tap and watch the bills fly straight into your wallet. Pure serotonin. 🛋️ ...and a bunch of little cozy touches Gentler first-time tips, fresh sounds, polish here and there — and the whole thing now speaks 20 languages. No timers. No stress. Just you, your belt, and an ever-growing tower of sandwiches. Thanks for playing - and as always, happy stacking! 💛
Hi everyone! How's it going? The demo went out two weeks ago, and since then I've been shipping updates almost non-stop. Eleven of them, to be precise. So much has changed I want to walk you through it. If you haven't opened the demo yet, now's a good time. And if you played it early, come back. A lot is different. {STEAM_CLAN_IMAGE}/46062645/44fbcb38c26f338a58264575c6a429d6f50532f4.png What's new Money stacks behave like real money now. Bills pile up, settle in a cascade, rustle when you grab them. Bigger customers leave visibly bigger stacks. Up to 23 bills at once from the most generous ones. Instead of a flat mat on the station, you now get a proper pile of cash. (I keep catching myself just staring at the piles instead of testing.) Vacuum mode. No more clicking each bill. Hover the cursor over a stack and they start lifting on their own. The shop now has a cursor upgrade branch: pickup radius (up to ×5) and pickup speed. The shop UI itself also got more compact. It barely covers the play area now, so playing with the shop open is comfortable. A bee. There's a bee living in the café now. It has personality: dodges your cursor, gets curious, does a loop, sometimes lands right on your cursor. It can swipe a bill off a station and fly away. Sometimes it shows up with a friend. This might be my favorite part of the update. The club sandwich now works with every bread. Before it only triggered on white and dark. Now baguette, burger bun and croissant get the club multiplier too. Plus the club bonus picks pricier ingredients: it rolls twice and keeps the more valuable one. The first 10 minutes feel livelier. The second station now costs $100 (was $200), and the first "wow station" opens within a minute. The starter ham costs half as much, and the first sandwich-height upgrade gives +87% income. The game opens up faster. 20 languages got a full revision pass. Every translation re-read and polished, 100% coverage everywhere. Fewer crashes, less RAM. Long sessions no lon...