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Sandwich +1
by Apelsinka Games
Price
N/A
Avg Players
0
Released
Jul 13, 2026
AutomationCasualClickerCooking
Media
Sandwich +1 is a relaxing clicker where you stack ingredients into towering sandwiches through satisfying taps, with automation unlocking as you progress. Build increasingly elaborate creations, collect rare fillings, and watch your customers react to your culinary choices. Ideal for players seeking low-pressure gameplay with gentle progression and visual charm.
About this game
A cozy idle clicker where every click drops a random ingredient with a satisfying plop. Stack towering sandwiches, automate your kitchen, unlock rare fillings. Your customers watch every move and react.
Latest updates
Hey, sandwich friends! 🥪 The demo just got one of its tastiest updates yet — and it's all about kicking back and watching the good stuff roll in. Here's what's new: 🛒 The Conveyor Belt Your kitchen now has its very own conveyor belt! Ingredients glide by on cute little plates — just hover to grab them and keep those towers growing. Less clicking, more chilling. 🧑🍳 Belt Workers Don't feel like grabbing everything yourself? Hire little helpers who ride along and snatch ingredients for you. Your kitchen basically runs itself now (the dream). ✨ Golden Plates Every now and then a shiny golden plate rolls by, stacked sky-high with a big pile of ingredients. A little jackpot moment, just because. 💸 Surprise Money Piles And keep your eyes peeled — once in a blue moon, a plate of cold hard cash comes down the belt. Give it a tap and watch the bills fly straight into your wallet. Pure serotonin. 🛋️ ...and a bunch of little cozy touches Gentler first-time tips, fresh sounds, polish here and there — and the whole thing now speaks 20 languages. No timers. No stress. Just you, your belt, and an ever-growing tower of sandwiches. Thanks for playing - and as always, happy stacking! 💛
Big demo update: a bee, money stacks, vacuum cursor
51 days agoHi everyone! How's it going? The demo went out two weeks ago, and since then I've been shipping updates almost non-stop. Eleven of them, to be precise. So much has changed I want to walk you through it. If you haven't opened the demo yet, now's a good time. And if you played it early, come back. A lot is different. {STEAM_CLAN_IMAGE}/46062645/44fbcb38c26f338a58264575c6a429d6f50532f4.png What's new Money stacks behave like real money now. Bills pile up, settle in a cascade, rustle when you grab them. Bigger customers leave visibly bigger stacks. Up to 23 bills at once from the most generous ones. Instead of a flat mat on the station, you now get a proper pile of cash. (I keep catching myself just staring at the piles instead of testing.) Vacuum mode. No more clicking each bill. Hover the cursor over a stack and they start lifting on their own. The shop now has a cursor upgrade branch: pickup radius (up to ×5) and pickup speed. The shop UI itself also got more compact. It barely covers the play area now, so playing with the shop open is comfortable. A bee. There's a bee living in the café now. It has personality: dodges your cursor, gets curious, does a loop, sometimes lands right on your cursor. It can swipe a bill off a station and fly away. Sometimes it shows up with a friend. This might be my favorite part of the update. The club sandwich now works with every bread. Before it only triggered on white and dark. Now baguette, burger bun and croissant get the club multiplier too. Plus the club bonus picks pricier ingredients: it rolls twice and keeps the more valuable one. The first 10 minutes feel livelier. The second station now costs $100 (was $200), and the first "wow station" opens within a minute. The starter ham costs half as much, and the first sandwich-height upgrade gives +87% income. The game opens up faster. 20 languages got a full revision pass. Every translation re-read and polished, 100% coverage everywhere. Fewer crashes, less RAM. Long sessions no lon...
We released the Sandwich +1 Demo! It's here, come play =)
64 days agoHi, everyone! (anyone here?) Today we released the Sandwich +1 demo on Steam. You can play it right now, for free. What's it about? Your satisfying clicks and hovers summon a random ingredient onto the bread, and it lands with a satisfying plop. Do this a few times, and you get a sandwich. At first it's small and basic: cheese and lettuce. Then you grow, unlock bacon, ham, eggs, and much more, and the sandwiches get taller and taller… Your customers are drinks. I mean, what's food without drinks? A bottle of water, a cup of cappuccino, a black tea bag, and other characters. Then you get tired of doing everything by hand, so you hire workers and cashiers and watch the fire crackle, the water flow, and your kitchen run smoothly without you. What's next for the game, and how we're making it I (Dima) do everything: code, art, sound. Masha (my wife) helps with testing. Well, tries to. Because when she sits down to test, I can't look away from the screen. And neither can she… A kitchen running on its own, satisfying plops, sounds of the street and nature: they have some kind of hypnotic effect. It gets in the way of testing the game. But we hold it together. Made in Unity. The idea was to make a good, small game: 3-4 hours long, about cooking, in the clicker genre. Something a bit more serious than Burger, but in the same theme. Food just won't let me go as a subject, and I wanted to make something small and nice for people. The demo will evolve thanks to you and your feedback. Right now it already has 1+ hour of gameplay, nice food, and a nice atmosphere. Current version is 0.7+. Full release: July 13, 2026, priced around $2–3. This summer we'll add a prestige system, decor for the decor lovers, and a lot more. One idea: let you build a sandwich all the way to the moon. You keep stacking the tower until it reaches the top. If anyone's reading this, what do you think? And how about a moon with little eyes? P.S. Please wishlist the game, that way you won't miss any news or...
Posts come from Steam's official announcements feed.
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