Survive the irradiated Zone. Raid hostile territories, loot rare gear, craft powerful equipment, and upgrade your bunker in this dark atmospheric idle RPG. Die, undergo Genesis, and return stronger. Turn-based combat, deep prestige layers, and endless progression — the Zone demands evolution.
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Psychobyl has reached 1,000+ wishlists on Steam!Seeing so many players interested in Psychobyl, a game we're developing as a small team of two, truly means a lot to us.From the dark atmosphere of Chernobyl to the exploration and survival mechanics, we're developing every detail of the game with great care. We're still at the beginning of our journey, and there are many ideas we want to bring to life.Thank you to everyone who has wishlisted Psychobyl, played the game, shared feedback and supported us!As we celebrate this small milestone, we'd also like to answer the questions we've been receiving most often.Frequently Asked QuestionsCan I play Psychobyl right now?Yes! You can play the free demo right in your browser at psychobyl.com without waiting for the Steam release. Try it and share your thoughts with us to help shape the game.Will my progress be saved across platforms?Yes! Psychobyl features a cloud-based save system. When the mobile version is released, you'll be able to continue your adventure right where you left off on the web/steam version. Players on Steam will also be able to sign in to the web version with their Steam accounts and access their existing progress. One adventure. Different platforms. The same progress.Will there be a mobile version?Yes! We're planning to bring Psychobyl to mobile devices as well. We don't have a confirmed release date for the mobile version yet, but we'll keep you updated as development progresses. Also it depends on the demand.Will there be a leaderboard?Yes! We're planning to add a leaderboard where players can compare their progress. We'll share more details in future development updates.Will there be a multiplayer mode? Multiplayer is one of the features we're considering for Psychobyl. However, as a small independent team, developing such a system depends on our budget, our technical capabilities and how development progresses. We don't want to make any definite promises at this stage, but it's certainly an idea we'd ...
The PSYCHOBYL demo has been live for a week. Here's what happened and what's changing because of it.The Numbers- 1,100+ downloads- Median session: 1 hour 16 minutes- 54% of players spent over an hour- 25% spent over five hours- Steam's own dashboard flags this as "well above average" for demosHonestly didn't expect that. Thank you.What Players Told UsThree separate people raised the same problem from different angles: inventory pressure. Crafting materials were eating most of the space, and auto-raid stops the moment the bag fills. One player framed it best, the issue wasn't storage size, it was that everything competes for the same slots. Alongside that, a few people asked for quality-of-life improvements around the perk tree.What's Changing• Inventory- Crafting materials now take up half a slot, each frees roughly a third of your inventory immediately- Sorting by slot usage added• Perks- Search added to the perk tree, over a hundred nodes, finding a specific one shouldn't be a scavenger hunt- Perk descriptions rewritten to be clearer about what each one actually does• Quality of life- Rarity filter coming to the crafting tab- Conditional auto-raid rules (ammo restock, consumable handling) added to the Early Access roadmapFor ContextHideout facilities cap at tier 10 in the demo. In the full game they go to 30, across 33 different facilities. There's a lot sitting behind the demo's level cap.Haven't Tried It Yet?The demo is free on the store page, 3 to 4 hours of content if you play through it properly. The feedback thread is open if something bothers you, and every post gets read.Early Access launches November 2026.— Boris & BaishaBoisha Games
Posts come from Steam's official announcements feed.