Kill the Lich is a minimalist incremental game centered on routing your primary resource, Momentum, through an expanding network of unlockable actions to eventually defeat the Lich. You'll design automation chains, study transparent formulas, and trigger prestige resets to progress through layers of depth. Best suited for players who enjoy spreadsheet-like optimization and don't mind a learning curve before settling into a second-monitor idle experience.
About this game
Kill the Lich is a minimalist incremental game about time compression and resource flow. Route your primary resource—Momentum—downstream to unlock over 300 actions. Design granular automation, visualize exposed formulas, and trigger deep prestige layers to ultimately defeat the Lich!
Players, last 33 days
Peak 218 · Low 163
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended67 hrs
Go to Menu -> Options -> Export to file
Open https://stopsign.github.io/KTL/
Go to Menu -> Options -> Select file -> Select the file exported above -> Import file
Ctrl + Shift + I to open dev console
Type "data.currentGameState.bonusTime += 1000 * 60 * 60 * 200"
And do the same above to import the file back to Steam.
Enjoy 200 hours of offline idle time for the 10x boost.
Sorry dev, I really really love your game but the 1x pacing is way too slow.
Fun idle game with a lot of content and time, new p2w coins on the steam version don't look like they punish players who opt out (the base version never had them, just speeds things up I guess).
I'm hoping more story is written and updated in the future as that part is especially cool and interesting!
an intersting game, with interesting mechanics, which has gotten progressively slower during development, and is now released with a cash shop to make things slightly faster.
Its a slog, a mostly idle slog with few choices to be made, and slow progress, with most of the interaction happening between resets.
Cool if you want a screensaver, I wish I could give a thumb sideways review, would be a great game if the 10x speed was base speed or 100x was an option.
* Reverted game timing back a week, as that had less issues * Instant Bonus Time conversion takes whole minutes (existing savefiles rounded up to the nearest minute) * Fixed growing arcana numbers with a specific genesis upgrade