Snap the Cat distills the incremental formula down to its essence: photograph increasingly rare felines, reinvest earnings into better equipment and account perks, and watch your social media following climb toward planetary domination. The gameplay loop is straightforward—snap, upgrade, unlock—making it ideal for players who enjoy bite-sized progression without complex systems or long time commitments.
About this game
A short incremental game about taking photos of cats. Upgrade your account, unlock new cats, and take photos of them so everyone on the planet will follow you!
Players, last 76 days
Peak 36 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended1 hrs
it may look like another nodebuster-like, but it's much more fun!!
number go up + cat outfits are cute and fun + progression feels nice! i feel like i completed about 3/4 of the game in 1.5 hours, will finish next time for sure!
cute and fun short game I would've loved for it to scale where you can get aliens to follow you after you max every human on earth ⣿⣿⣿⣿⡟⣙⡛⢿⣿⣿⣿⣿⣿⣿⣿⣿⢟⣛⢻ ⣿⣿⣿⣿⢰⣿⣿⣌⣍⠄⣆⠄⡆⢀⣙⣡⣿⣿⢸⣿ ⣿⣿⣿⡟⢸⣿⣿⣿⣿⣾⣿⣾⣿⣾⣿⣿⣿⠏⣾⣿ ⣿⣿⠏⣴⣿⣿⣿⠛⠛⣿⣿⣿⣿⡿⠛⠻⣿⣴⡌⡿⣿ ⣟⣛⢈⣹⣿⣿⣿⣦⣥⣿⢯⠉⣿⣷⣬⣴⣿⣯⡲⠸⠿⢶ ⣯⣿⢰⣾⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⣿⣿⣿⣿⡏⣿ ⣿⡿⣸⣿⣿⡿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⣿⣿⡇⣿ ⣿⢡⣿⣿⣿⣿⣌⠻⣿⣿⣿⣿⣿⣿⠟⣡⣾⣿⣿⠇⠹⣿⣿⡿⠛⢛⠻⣿ ⣟⣀⣬⣿⣦⣝⠛⢃⣼⣿⣿⣿⣿⣿⣘⢛⣫⣴⣿⠦⠄⢻⣿⢰⣦⣼⣷⢸ ⡏⠉⣻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣤⢸⣿⡘⣿⡄⣶⣾ ⡟⠛⠛⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⣿⣿⣿⣦⡀⢸⣿⢃⣿⣧⢸ ⣧⢠⣾⣿⣿⣏⣛⡻⢿⣿⣿⣿⣿⠿⣋⣴⣿⣿⣿⣿⣧⣭⡴⣿⡋⠋⣼ ⣿⣦⡙⢿⡿⠿⢿⣿⠆⣿⣿⣿⣿⠸⡿⠟⡋⠼⢛⣛
It's super cute!! And fun!! I finished it all pretty fast and got all of the achievements, but, it was a fun and cute experience. If you like incremental relaxed games, then you'll probably enjoy it :-)!
Eight new cats and a new box to pull them from are live now. Steam Trading Cards are on the way too. New: the Wonder box A box full of wonder cats. It unlocks as a new upgrade late in the upgrade tree, and eight new cats live inside: Standard: Lion, Cloudy, Stilty paw Epic: Kitsune, Two heads, Binary cat Legendary: Snake, Bismooth Three more Number of items in the box upgrades follow it, so every box you open gives more rewards. All eight cats have their own bestiary entries, and their names are translated into every language the game supports. Coming soon: Steam Trading Cards The set is finished and is with Valve for review. It will switch on as soon as it's approved, with no game update needed. Here is what's in it: 8 cards: Cats of the Biomes. One cat for each biome: Golden Meadow, Autumn Stretch, Dandelion Puff, Beach Snack, Snow Patrol, Heather Ghost, Cosmic Visitor and Vanishing Grin. Cards will drop while you play, one for roughly every 30 minutes. Steam drops half of the set this way. The rest come from trading, the Community Market and booster packs. A badge with five levels: Stray Snapper, Backyard Photographer, Cat Whisperer, Purrfessional and Legendary Cat Paparazzi, plus the Golden Shutter foil badge. 5 emoticons and 3 profile backgrounds: Firefly Meadow, Autumn Dusk and Snowy Night. Also on the way: Points Shop items 6 animated stickers 3 animated avatars and 3 avatar frames 3 animated profile backgrounds with matching mini-profile backgrounds A Steam Deck startup movie We'll post here when the cards and the Points Shop items go live. Thanks for playing, and for every report you send us. Keep them coming.
App version bumped from 1.0.005 to 1.0.006. This one is entirely about achievements. If yours have been missing, this is the update that fixes it and you do not have to replay anything. Fixed Achievements unlock on Steam again. The previous update added a check that waited for the Steam client to hand over your stats before sending anything. That data never arrived, so the game waited forever and sent nothing at all. The check is gone: an achievement now goes straight to Steam the moment you earn it. Achievements you have already earned are sent automatically. Every time you launch the game it pushes everything Steam has not confirmed yet, and keeps retrying in the background while the game is running. Nothing to click, nothing to redo if you earned it in game, it will turn up on your profile. An achievement can no longer get stuck forever. Older builds ticked an achievement off as "sent" the moment they tried, even when Steam refused it offline, or still starting up and then never tried again. The game now only ticks one off once Steam has actually confirmed it. Known issue Within a series, the next achievement still only starts tracking after you claim the previous one, so a long run of them can arrive in a burst. We are working on it separately. Thanks to everyone who posted in the thread on the forum. The reports there described the problem precisely enough to find it, and every one of them turned out to be the same bug.
We poured our hearts and countless sleepless nights into this game, and we truly hope it brings you warmth and smiles.To celebrate, you can grab it with a special launch discount for a limited time! 📸 Get your camera ready and start snapping: P.S. The absolute most important thing for us right now at launch is a Steam review. If you play the game, please take a moment to leave one — it helps us immensely! ❤️
Posts come from Steam's official announcements feed.