Feed Me More Brains puts you in command of a temple devoted to an eldritch appetite. You manually grab and hurl brains while gradually unlocking automation, mutations, and cultist helpers to scale up your offerings. It's designed for players who enjoy absurdist humor mixed with the satisfying progression loop of idle games, enhanced by first-person interaction mechanics that make the core activity tactilely engaging.
About this game
A silly first-person incremental game about feeding an ancient god with brains. Grab, throw and automate their delivery as you unlock mutations, summon loyal cultists, and transform your temple into the ultimate brain-feeding machine.
Players, last 54 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
ChangelogAddedAdded gamepad navigation hints to the skill tree, including controls for buying skills, starting a new day, and zooming.Added gamepad support for zooming in and out of the skill tree.Added the next Communion skill as a locked preview for the demo.Brain thoughts now remain visible for slightly longer after dropping a brain, giving you more time to read them.ChangedRebalanced progression: the midgame is now faster, while the endgame takes longer to reach. Brain and Orb production has been increased to support the new pacing.Reworked the Giant Eye:The eye now works on all brains, regardless of how long they've been around.Orbs now spawn where the consumed brain was instead of appearing directly from the God.Replaced the large laser with multiple smaller beams to make the effect easier to understand.Improved the Tentacles:They are now more reliable at picking nearby brains.They are less likely to fail when throwing brains into Our God's mouth.The dissolve effect now also applies to magnetized brains.The skill tree now remembers your last zoom level when reopened.Improved various French translations and fixed missing translations.Adjusted some sound behavior when the game is muted.FixedFixed various issues with Tentacles getting stuck or failing to throw brains into Our God's mouth.Fixed a bug where Tentacles could read brain thoughts.Fixed a bug where thrown brains could sometimes be picked up again immediately.Fixed a bug causing the game to overestimate the number of brains consumed.Fixed a bug causing the player's arms to sometimes move backwards unexpectedly.Fixed a bug preventing gamepad users from scrolling through the language options.Fixed incorrect or missing French translations.Fixed a bug with the lighting in the Brain Room.Fixed a bug causing some skills without levels to incorrectly display 0.Fixed some sounds playing while muted.Lots of brains. Fewer bugs. Better cult management.
ChangelogAddedAdded a new evolution system for Our God. When the God reaches a new stage of growth, time stops and a new ritual begins. Witness the God evolve and unlock powerful new skills.Added 4 new Communion skills to the demo.Added a mysterious door to the cathedral... It's locked. For now.ChangedImproved visual feedback when Our God evolves.Slightly adjusted some progression and upgrade values.FixedFixed a bug where small portals kept summoning brains after the end of the day.Fixed an issue where Portal Convergence stats were not displayed correctly.Fixed various visual bugs.Our God is growing. And so is your connection to Him.A strange door has appeared in the cathedral. It may be locked for now, but... will you find a way to open it?The next update will focus on quality-of-life improvements, bug fixes, and UI improvements, including better controller support.
ChangelogAddedAdded visible player hands with animations.ChangedBrains are now highlighted when they can be interacted with.Improved interaction feedback, making it easier to tell when an object can be interacted with.Adjusted brain physics to reduce excessive bouncing.Reworked the UI to better support all supported languages.Slightly rebalanced some upgrades.Magnetic Growth can now be unlocked without requiring Growth Affect Player.Reworked brain pickup mechanics. Brains now follow the player's camera, making them easier to aim and throw.FixedVarious minor bugs.The next update will bring more narrative content, improved visual feedback as the God evolves, and introduce a brand-new progression system: Communions.
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