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Idle Xanxia

Idle Xanxia

by Cezae

★ 82%
Price $3.99
Avg Players 37
Reviews 82
Released May 1, 2026
ActionAdventureCasualClicker
Prestige loop Offline progress

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Idle Xanxia tasks you with cultivating a character through stat investment, Dao path selection, and periodic rebirth cycles that unlock new progression mechanics. Offline gains let you accumulate progress without active play, while early resets feel slow but gradually introduce more complex systems. Best suited for players patient through the initial grind who enjoy deep RPG customization and don't mind waiting for mechanics to fully unlock.

About this game

Players, last 36 days

Peak 55 · Low 28

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▼ Not recommended 65 hrs
Very slow beginning, almost unnoticeable improvements across the first resets, no new mechanics after that. All in all not much going on.
7 found helpful Steam ↗
▲ Recommended 114 hrs
Have played for about 12h atm it's pretty good so far. A bit slow at first but it does pick up after the first few rebirths and the mechanics (dao, aspects etc) seem interesting so far. Has offline progress which is a big deal for me in idle games since i don't wanna leave the game open 24/7 to make progress. Dev is active on discord and no p2w stuff.
I can't speak for the longevity of the game but i saw people on discord that have been playing for a lot of time and have not maxed everything out yet so there's at the very least a few months there. I do expect there will be some more endgame stuff added since it's still not 1.0 version. Overall would recommend if you're looking for a Xanxia-themed idler.

edit: over 100h in now. The game's great, systems got deeper after the update, dev is very active on discord and accepts feedback to implement and keeps us informed on future systems he is working on. It's still early stages but with a couple more systems i can see it being the best Xanxia idle game rn.
6 found helpful Steam ↗
▲ Recommended 18 hrs
This game is solid and I have enjoyed the experience so far. It feels like it is still fairly early in development and has a ways to go to get to what seems to me as the intended final vision of the game. This may be due to mechanics not being available to me yet as I have yet to clear the 100th floor on the first area. It seems that much of the game fully unlocks after this point. (I’m sure a more active play approach can get you there quicker)

Gameplay is simple as it is a classic auto battler with a very slow loop (at least for the first few prestige, called rebirths within the game. This game is a great secondary monitor game that can just be checked in on every so often.

Things I like about this Game:
-The setting is great for anyone even slightly interested in Cultivation / Dao stories.
-The gameplay is simple but really drives you to try to understand how to maximize your performance.
-It seems to have a lot of options for very powerful upgrades to your character through the Dao system.
-The creator is active and seems open to constructive feedback (see Steam’s Community Hub for the Discord link)

Things that I would like to see Added or Improved:
-The game would benefit greatly with a more indepth tutorial / compendium explaining things like damage calculations, how the Dao system works / when can you expect to get more to choose from, creatures rarities / how the rarity effects drops and experience.
-The User Interface could use some minor tweaking, most notably I think a “Retreat” button to go back one floor would be helpful, a traditional settings screen with resolution and screen controls are needed, in the Cultivation: Aspect tab the “In Progress” cell needs to be extended slightly.
-Music

The game is good and I’m confident it will only get better with time. I would recommend checking it out for yourself.
5 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Plane 4 Hotfix

46 days ago
A couple of bug fix and adjustments : - All Stage 6 fights got a little balancing All Patriarch/Matriach have their special ability implemented - Plane 4 stability and travel Travel to/from Plane 4 should stop having unintended drop/encounter leak - Soul Forge and Armaments Tier 5 requires the new Stage 5 Sovereign material. Sovereign materials drop only from Stage 5 Heirs/Avatars - Dao, effects, and performance Withering Blight stacks correctly on the supplied affected saves, including after Rebirth/Reincarnation and with Death Law. Lower-plane Dao effects such as Veil, Temper and Flurry do not leak into Plane 4 waves. As usual let me know if you find any issue, thank you!

Plane 4 Hotfix

50 days ago
Plane 4 battles now continue correctly after victories without getting stuck or repeatedly pausing. Rebirth from Plane 4 now preserves Warfront progress, Primordial Laws, Law points, Armaments, and normal character statistics. Enemy Dao abilities now apply their damage, debuffs, icons, and visual effects to the correct target; unwanted lower-plane buffs no longer return each wave. Soul Forge and Armament screens now handle long material lists, equipment cards, set bonuses, upgrades, and smaller screen sizes more cleanly.

Plane 4 Patch Notes

53 days ago
v0.9.7 — Plane 4: The Sovereign Realm The gates of the Sovereign Realm are now open. Plane 4 is available for beta testing, introducing a new endgame progression layer built around rival Warfronts, Renown, Dao-wielding enemies, and Soul Armaments. Conquer Four Warfronts Choose your campaign and advance through five combat stages across four distinct fronts: Dragon Warfront Phoenix Warfront Xuanwu Warfront White Tiger Warfront Each Warfront features unique enemies, battlefield mechanics, stage challenges, formations, artwork, animations, and visual effects. Earn Renown Battle your way from an unknown challenger to a recognized rival. Renown unlocks new stages, tougher enemy archetypes, special challenge encounters, and greater rewards. Each Warfront also features its own progression mechanic, including Dragon Decrees, Phoenix Rekindling, Xuanwu Breaches, and White Tiger Hunts. Face Dao-Wielding Enemies Plane 4 enemies possess developed Dao Roots, stances, lineages, and capstones. Their available Dao configurations are determined by their archetype and difficulty rank, allowing the same enemy to appear with different combat capabilities from one encounter to another. Forge Soul Armaments Establish your Human Foothold and gain access to the Soul Forge. Collect Blueprint Shards and Warfront crafting materials. Forge Crown, Heart, Raiment, and Weapon Armaments. Upgrade and rank Armaments through multiple tiers. Choose permanent Masterwork bonuses. Combine matching Armaments to activate family set bonuses. Equip special weapons with additional combat effects. Dragon, Phoenix, Xuanwu, and White Tiger Armaments each support different combat styles and progression strategies. Continue Progressing Offline Your selected Warfront continues generating progress while the game is closed, allowing you to gather resources and strengthen your foothold between active sessions. Beta Notice Plane 4 remains in active balancing and polish. Enemy difficulty, encounter formations, visual pr...

Posts come from Steam's official announcements feed.

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