Cultivate a thriving society of quirky Pibbles in an enormous tree by clicking and automating resource gathering across increasingly absurd structures. The game layers idle progression with active mini-games and prestige-style resets to keep production escalating, appealing to players who enjoy both relaxed collection and optimization challenges within a whimsical post-apocalyptic setting.
About this game
A cozy, chaotic idle-incremental clicker about growing a civilisation of tiny creatures called Pibbles in a giant tree, set in a post-human world. Gather resources, build wacky structures and play mini-games to push your production to its absolute limits!
Players, last 37 days
Peak 775 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended4 hrs
fun, short, neat style. game desperately needs a buy all or buy X option, my wrist was killing me after finishing. ~5 hours to get all achieves and beat it, prestige tree felt decent for how long it was. price was good as well.
I had over 10hrs in the demo of Pibcremental before I even bought this, that's how cosy it is. It looks gorgeous, the pibs are super adorable and hardworking, soundtrack amazing, and runs super smooth. What more can someone want in a cute incremental game :3
The game brought me a lot of joy. Played through the entire thing in one day and got all the achievements. It was my first incremental game and I think everyone that enjoys the genre should give it a try.
Hello Pibbles!Thanks again for playing Pibcremental! We love hearing what you think, and your feedback has been very helpful. Thanks to the community bug reports and overall notes, we patched the game, squashed bugs, and rolled out several UI updates earlier this week. If you want to take a closer look at what was fixed, check out the previous patch notes. We want to keep improving Pibcremental and make sure you have a fun and smooth playing experience. We’ve seen a lot of you request a feature that lets you assign and unassign Pibs and buy gatherbots more efficiently. We hear you, and we’re happy to say that in today’s patch, we’re adding a feature that lets you assign and unassign multiple instances of Pibs to a building, which will hopefully make the playing experience feel better and less tedious. Alongside it are other small improvements. Added a feature that lets you assign and unassign multiple instances of Pibs to a building. You can also hatch multiple Pibs at the same time and buy them in bulk from the market. Additionally, you can buy gatherbots, spacesuits, and costumes in bulk, as well as craft multiple relics more easily. The final goals for the S.N.A.F.U. building should be easier to track with UI improvements, and an added checklist panel that tracks your progress toward them. Made hiring Pibs in the market easier, allowing for bulk hires to reach a true PibtopiaEnd cutscene improvementsSeveral bug fixes related to CU3 visuals, yearn for the mines, as well small bug fixes related to gym culture.Variety of UI fixes.If you want to keep up to date with what's we're working on, share your thoughts, or report new bugs, feel free to reach out to us via one of the following methods:Discord (recommended):https://discord.com/invite/29MaUnhWyEGoogle Forms:https://forms.gle/9F78gvkVZXL5r67NAEmail:support@arcanecabinet.com
Out of words, breath, and thoughts for how grateful we are for everyone who bought our silly little game! You all are the best! It's time to celebrate by getting yourself a Megapib sized cupcake and pop a bottle of a fun little drink of your choice (we will be doing the same)! PS: There will be more updates based on your feedback this week, so keep your eyes peeled!
Thank you everyone who played Pibcremental on the first day of launch! We are very excited to see the reception and also to make the game even better for you all! Thanks to the feedback and diligent bug reporting of our lovely community, we've pinpointed some major issues we've fixed in this first patch. This update fixes the following issues:The Stargazer Pib no longer gets distracted and/or confused at the bottom of the tree when reloading the game. It now finds its way back to its assigned task without getting stuck!Minor localization improvements in Simplified and Traditional Chinese, Japanese, Korean, Italian, and SpanishFixed an issue that was leading to players receiving CU3 less often than intendedFixed an issue where players were unable to buy Special Menu items in the Market as intendedFixed an issue where unassigning Pibs would lead to losing the effect of some costumesCoupons and tax returns are no longer being wasted on spawning PibsImprovements and bugfixes applied to cutscenesImprovements and fixes for UI not always displaying correctly such as incorrect juice or market pricesFixed a bug that was causing unintended behavior in buy and sell price fluctuations in the market. Players can no longer print infinite Pibbits by repeatedly buying and selling the same resource. Unfortunately, we had to put a stop to this very legitimate financial strategy We are planning on continuing to support the game including not just bug fixing but making sure some more obscure mechanics are explained better, as well as some content updates in the future! If you want to keep up to date with what's we're working on, share your thoughts, or report new bugs, feel free to reach out to us via one of the following methods:Discord (recommended): https://discord.com/invite/29MaUnhWyEGoogle Forms: https://forms.gle/9F78gvkVZXL5r67NAEmail: support@arcanecabinet.com
Posts come from Steam's official announcements feed.