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Sphere TD

Sphere TD

by Standard Issue Games

★ 100%
Price N/A
Avg Players 1
Reviews 1
Released Jun 24, 2026
BuildingClickerCraftingEarly Access
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Sphere TD layers deep customization onto tower defense, letting you craft modifier combinations that transform single towers into wildly different weapons—splitting projectiles, chaining attacks, bouncing around obstacles. With mining, drone deployment, and idle progression running alongside active play, you can push toward millions of viable builds or step back and let automation handle the grind while you optimize your next mod setup.

About this game

Latest updates

0.15.11 - Day 1 Patch

14 hrs ago
0.15.11 - Day 1 Patch MEGABOSS INVASION (New - Loop 5+) Megaboss invasions can now appear as a special invasion event alongside Wall and Box invasions. The Megaboss Massive enemy, much larger and tougher than a normal boss 6 types: Bulwark, Aegis, Behemoth, Wraith, Anchor, Herald Layers scale up as you survive more loops 80% status resistance No armor, with heavily reduced shield regen Gets stronger the longer you've been on the map Bonus XP on kill Behavior Enters from the map edge, then cycles through different tactics Can block for allies, patrol, lock paths, distract towers, orbit the base, charge, and become enraged at low HP Invasion scaling Loop 5+: Megaboss invasions can start Loop 20+: Invasions can spawn 1-2 megabosses Loop 40+: Invasions can spawn 1-3 megabosses Loop 40+: Regular sphere clusters can keep spawning during a megaboss invasion Rewards Killing a megaboss with a tower drops Nu (Nebulite) Base drop is 1 Nu, scaling with tower resource quantity and rarity No Nu drops if the megaboss reaches the base or dies without a tower kill INCENDIARY - WILDFIRE (Perk 2) (Reworked) Wildfire now always spreads on death instead of using a chance roll Spreads half of the target's existing incendiary to nearby enemies within 1m Spread strength scales with afx damage, up to full strength at 100% afx Multiple Wildfire mods do not stack Bug fixes & small features Auto sphere clusters now start on Wave 2 instead of Loop 2 in standard world maps Max simultaneous (invasion) auto-cluster groups now scale by +1 every 20 loops, up to 5 Slow, stun, and cloak now affect Wall, Box, and cluster invasion movement Wall invasion max depth reduced to 16 rows Damage numbers scales with sphere size Immune spheres no longer show slow/incendiary tint Property panel tower damage range now shows 1 decimal place Projectile pool doubled from 500 to 1000 Reduced scaling of Au objective rewards in world maps Leaderboard footer now matches your visible row rank and shows "pending sync" when...

Steam Next Fest: Core 2025 Challenge - Play the Demo and win a Steam Key

12 days ago
Next Fest is officially live, and Sphere TD is launching into Steam Early Access on 25 June. To celebrate, I am hosting a challenge for anyone who loves deep strategy, optimization, and perhaps a bit of self-inflicted theorycrafting pain. The Galatium Academy Final Exam If you can conquer the entire core campaign in the Steam demo, you get the full game for free when we launch. But be warned: this is not one of those casual tower defense games where you plop down a generic archer tower and go make a sandwich. Map 50 is a brutal, hand-crafted final exam that will test your routing logic, your grid packing, and your projectile math to their absolute limits. The Reward. A free Steam Early Access key when the game launches on 25 June. The Catch. Keys are limited, and we will be issuing them to verified completions while supplies last. The Rules. You must complete all 50 Core 2025 maps with every single objective checked, using the Steam Next Fest demo. The Proof. Join our Discord server to read the submission guidelines and post your proof once you finish. Join the Galatium Academy on Discord Please make sure to check the rules channel on Discord before you start your run so you know exactly what screenshots or save files to capture. New to Sphere TD? In this game, nothing is premade. Instead of buying preset towers, you build them from scratch. You sit with a finite grid and route modifiers from an input to an output, designing custom projectiles that split, bounce, chain, pierce, and multiply. It is a game built for theorycrafters who love roguelite choices, incremental progression, and complex optimization puzzles. The Next Fest demo gives you access to all 50 core maps, endless mode, and research up to Tier 3. There is easily enough depth here to sink a week into if the systems click for you. Important Links Wishlist and install the demo on Steam Discord for rules and proof submission If you prefer playing on the go, the mobile version is also available on Google Pl...

Posts come from Steam's official announcements feed.

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