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The TEAM game:Corgi&me

The TEAM game:Corgi&me

by Surgical

★ 100%
Price $5.09
Avg Players 0
Reviews 7
Released May 12, 2026
2DArcadeAuto BattlerCasual
View on Steam ↗

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This narrative-driven sports game casts you as a washed-up player magically bound to coach an incompetent Corgi baseball team toward championship glory. Your choices shape the story across multiple playthroughs, with themes of redemption and magical consequences threading through the absurdist premise. Best suited for players who enjoy character-driven narratives and don't mind blending sports mechanics with visual novel sensibilities.

About this game

Players, last 72 days

Peak 1 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Cashgrind Simulator Is Out Now!

4 days ago
Hello.My new game, Cashgrind Simulator, was released today.(Note: AI assets were also used in this game.)In this game, you play as a down-on-your-luck young man on an alternate Earth in the year 20XX, fired from his job and left with nothing but debt. When you stumble upon a suspicious opportunity, you start paying off that debt by creating and selling reroll accounts for the popular RPG Daydream Saga, then farming gold on an account you build up yourself and exchanging it for real-world money.Along the way, you can automate your machinery to make money at your leisure, manipulate public opinion to force the developers' hand and drive up gold prices, or become a VIP and pressure them into running events and making balance changes to your liking. You can also increase your income, invest in stocks, collect dividends, and plan for your future and retirement. (You can even stream regularly to earn donations.)As you do, you'll uncover the game's hidden secrets and decide whether to trust the people who offered you this suspicious opportunity.Visit the Store PageThe game combines relaxed incremental progression, auto-battling, and gacha collecting. At first, you'll make money selling reroll accounts, but as you invest more in the game, you'll gradually shift toward selling the gold it produces. Along the way, you'll build your best party and make bold reinvestments to take down tough bosses.I hope you'll check it out.Thank you.

1.5.6 Hotfix #1

12 days ago
Hello.Here are the patch notes for 1.5.6 Hotfix #1.Items marked with 💡 are fixes or improvements made in response to player reports.Thank you for your reports.Fixes💡Fixed FA-related issues in Owner Mode.Fixed an issue where a contract could not be signed when an FA player accepted your offer while your registered player limit was full.If your registered player limit is full, you are now notified right away when you send a contract offer. Players who have accepted a contract and are waiting to sign also count toward the limit.Fixed an issue where the roster screen would not open if a veteran was not entering the FA market because they were out for the season or for similar reasons.The original design included a limit on foreign players, but it was removed during testing because it wasn't needed. However, it wasn't removed completely, and the leftover parts were causing these problems.As part of this fix, saves where the signing window kept reappearing can also continue after the update.That's all for this update.If you encounter any issues or have suggestions, feel free to post on the forum at any time. I'll review your post and reply.Thank you to everyone who plays the game.

1.5.6 Patch Notes - 2060 Challengers Difficulty Adjustments

18 days ago
Hello.Here are the patch notes for 1.5.6.Fixes Balance 1. Starting funds increased. Starting funds have been raised for every difficulty.Very Easy 80 million / Easy 70 million / Normal 60 million / Hard 50 million / Challenge 40 million. (President Heo's support grant has also been raised from 1 million -> 5 million.) 2. Financial warning checks relaxed.The quarterly deficit protection paid by the parent company now counts toward the warning check, so warnings no longer accumulate as long as the deficit is sufficiently covered.Warnings are now forgiven over time: 4 warnings are cleared at each quarterly settlement in the club's first year, and 1 per quarter in the second year. 3. Parent Trust swings adjusted.Previously, a single quarterly evaluation could move Parent Trust by up to nearly 70 points. A soft cap now limits how much one quarterly evaluation can change it, so it no longer swings so sharply.Like Normal Mode, 2060 Challengers Mode has no game over and is designed so that you come back stronger each time you fail. The difficulty was designed with that in mind, but testing showed it demanded far more repetition than intended. Simply handing out more starting funds did not solve this, so I decided the financial warning accumulation system itself needed adjusting. After testing, the warning logic has been tuned so warnings no longer snowball. In particular, warnings are forgiven quickly through the first two years, so you can get a feel for the club's finances and finish your early investments across the season and offseason without easily falling into a crisis.I had left the trust swings alone because they felt realistic in a way, but since the evaluation score also weighs the club's long-term vision, I felt it was more appropriate to make those changes a little less abrupt, and adjusted them as well. BugsFixed a rare issue where the actual game result and the Box Score totals did not match.Fixed an issue where starting with an Auto Tryout left the player in...

Posts come from Steam's official announcements feed.

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