Crack the Pack distills card collecting into its purest incremental form: open packs, reinvest currency into production multipliers, and watch your factory scale exponentially toward absurd endgame mechanics like cloning and fusion. With 600+ cards to hunt across variants, the appeal lies in the compulsive pull of each pack combined with the satisfaction of automating your way toward increasingly ridiculous upgrades. Ideal for players who enjoy the dopamine loop of gacha mechanics without the social pressure or spending requirements.
About this game
Open booster packs, buy upgrades, and collect over 600 cards and their variants. Build a true automated booster factory by endlessly multiplying production until you unlock cloning and nuclear fusion !
Players, last 72 days
Peak 298 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Hello/Good evening, fellow crackers! (Yes, I just made up a name for the community. Let's scrap that immediately.) First of all, a huge thank you for the amazing reception you've given the game! Its success has VERY CLEARLY exceeded all my expectations and hopes. Here are a few numbers to give you an idea: Almost 20,000 copies sold! An average of around 2,500 daily active players. Barely a 5% refund rate. Overwhelmingly positive reviews. Thanks again to everyone who takes the time to write one! Since launch, I've been quietly fixing bugs behind the scenes, and with this update, I'm bringing you another batch of fixes and a few balance changes! New Features & Balance Changes Spanish language added! A huge thank you to Nicolas JEAN VICTOR, aka Bicro, for his contribution! The odds of hitting BANKRUPTCY have been DRASTICALLY reduced. Half of the negative reviews seem to be related to this mechanic, and I've even received threats demanding that I change it. So, since I'd quite like to stay alive, it's done! Rebalanced certain cards and upgrades to make progression less painfully slow in the late game. Bug Fixes Improved the save system, which had a tendency to corrupt certain files. Added a backup system that allows you to restore an earlier version of your progress if something goes wrong. Fixed several audio volume issues affecting the intro, module music, 100% completion music, and end credits. Re-enabled the animation that plays when you collect every variant of the same card. It's now displayed in the background to make it less intrusive. Fixed a bug that caused the background to disappear when launching a module, making things harder to read. The glitched stamp can no longer affect temporal packs, allowing them to keep growing normally. Fixed a bug that allowed players to obtain an absurd number of cards when combining the GODPACK with the CRAZY GIFT. Fixed a bug that caused certain upgrades to disappear, potentially blocking the entire game. Your settings are now...
Ladies and gentlemen, it’s finally happening: After countless twists, turns, and unexpected setbacks, I can finally press the “publish game” button. You’ll be able to crack your pack as early as tonight, since the game releases at 6 PM (UTC+2).I’m incredibly stressed out. This is the first time I’m releasing a game to the general public, and whatever happens, I’m proud of the result. I sincerely hope that the few hours of gameplay will at least give you a good time, and if they do, feel free to leave a Steam review to show your support
Hello!The game was originally scheduled to release on September 29th, but the release will be delayed as Steam is taking longer than expected to approve my build. Their maximum review time should normally be today, although I unfortunately can't guarantee that.As soon as I get Steam's approval, I will release the game that same evening at around 7 PM (Europe time).Sorry for the delay, and thank you for your understanding!Doigt
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