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Clicker Tactics: Memorian

Clicker Tactics: Memorian

by R.N.Studio

Price N/A
Avg Players 0
Released Coming soon
2.5DAuto BattlerAutomationCasual
Prestige loop
View on Steam ↗

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Clicker Tactics: Memorian merges tactical grid combat with incremental progression, where you deploy units on a 3x3 board and compose card synergies to amplify damage across multiple rebirths. Each prestige cycle grants permanent multipliers that push your numbers toward astronomical scales, making it suited for players who enjoy both real-time tactical decisions and long-term exponential growth.

About this game

Players, last 69 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Demo Update: UI & Effects

10 days ago
We've updated the demo. Steam will update it automatically (if the game is running, please restart it).UI & Effects- The bottom panel has been reorganized and condensed, making battles easier to follow.- The chain count and total damage now appear under the chain cards, where they are easier to read.- Enemy chains are now presented the same way as allies' chains, in red.- The Party screen's skill rows are easier to read.- Skill names are easier to read, and enemies' HP bars now sit at the same height as allies'.- The destination at the base now shows the dungeon's art.- Chain records now show even long chains in full.Bug reports and feedback are welcome in the "Bug Reports & Feedback" thread on the discussion board.Steam Next Fest is on until Oct 26 (PDT). Thanks for playing!

Demo Update: Memory Tree & Stability

11 days ago
We've updated the demo. Steam will update it automatically (if the game is running, please restart it).Stability- On PCs running DirectX 11, Graphics Quality is set to Low once to reduce crashes (you can change it back in Settings).Memory Tree- Rearranged so that any node you can see can be taken as soon as you have enough Memory.- "Chain Momentum" now comes after "Crystal Torrent".- "Crystal Strike Power Up" now comes after "Careful Gathering" and gives ×1.2 per rank (×2.5 at rank 5).- "Memory Magnet" is now two nodes, with "Memory Auto-Gather" after them (if you had both ranks, you now own both nodes).- "Chain Finale" now triggers once per wave for 20% of enemies' max HP (10% for bosses).- Nodes you have already taken are not affected.Bug reports and feedback are welcome in the "Bug Reports & Feedback" thread on the discussion board.Steam Next Fest is on until Oct 26 (PDT). Thanks for playing!

Demo Update: Chain Records & Sweep Memory

11 days ago
We've updated the demo. Steam will update it automatically (if the game is running, please restart it).Fixes- Fixed misaligned text in the Eternal Relic list.- Fixed the missing description for "Graphics Quality" in Settings.- Fixed CT Skills cast by relics sometimes not firing after resuming a fight.Changes- Clearing the field ("SWEEP!") now drops extra Memory.- The first launch now tells you when it is preparing the graphics.- Hovering over the Eternal Relic list now shows the relic's card.- Chain Records now show the order skills fired (start, Quick Skills, relics, enemies).- Chain Records now show the skills and relics in use (for chains made after this update).Bug reports and feedback are welcome in the "Bug Reports & Feedback" thread on the discussion board.Steam Next Fest is on until Oct 26 (PDT). Thanks for playing!

Posts come from Steam's official announcements feed.

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