Turn a dilapidated bowling alley into a financial powerhouse by chaining strikes and stacking exponential multipliers across up to seven lanes running simultaneously. Progress through incremental upgrades and prestige mechanics to compound your earnings into the billions. Best suited for players who enjoy watching numbers explode through layered automation and economic breakage.
About this game
Turn a rundown neon bowling alley into a billion-dollar strike empire. Stack absurd multipliers, unlock powerful upgrades, expand to 7 simultaneous lanes, and break the economy in this incremental idle bowling game.
Players, last 37 days
Peak 1 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended1 hrs
Super fun, and once you figure out how to get strikes, easy as well. I love bowling so this is a top tier game IMO.
Quick soundtrack update.Due to a licensing issue with the music we'd been using, we've replaced Pin Money's entire soundtrack with a new set of tracks, across the main menu, the lanes, and the big moments.What changedNew music throughout the game.In-game credits updated to match.That's the only change in this build. Your saves, upgrades, and progress are completely untouched. Everything else plays exactly as before.Thanks for playing, and sorry for the shuffle. See you on the lanes. 🎳
Thanks for all of your wonderfully useful feedback since the launch of Pin Money a couple of weeks ago. I read all feedback, so if you have any, or you want something added to the game, reach out via Discord, email or via the Steam forums.NewTurn trick shots on or off. Every wacky ball and the Pin Sniper can now be switched off individually. Open the upgrade in the skill tree and flip the ON/OFF switch. Tired of Split Ball ruining a strike attempt, or want the Pin Sniper to stop interrupting a quiet idle session? Mute just that one and leave the rest running. Your choices stick between seasons.End Day button. No more waiting out the clock. A new END DAY button on the HUD takes you straight to the shop when you're done bowling for the day.Recent game scorecards. The Stats tab now keeps a history of your last few games, the full frame-by-frame scorecard and your final score.Tournament scorelines. The bracket now shows the score of each match you've won, so you can see exactly how close (or how one-sided) the run was.Revisit cities. Cleared all your franchise cities but still short on keys? You can now revisit completed cities to keep earning keys toward the franchise tree.Resizable window. Windowed mode can finally be resized and maximized.FixedGhost Ball and the other newer trick balls now count properly toward challenges and achievements.Fixed the franchise tree being impossible to fully complete (revisit cities, above, is the other half of that fix).Fixed a soft-lock when you opened the main menu mid-day and hit Continue.Fixed pins occasionally showing up a throw behind until the next day.Fixed the Roster tab covering the upgrades screen after returning from a day.Ball effects now respect your volume sliders, so no more rogue "shwoosh" with the sound turned down.Idle play no longer stalls waiting on a Pin Sniper prompt while auto-bowling.Keep the feedback coming. 🎳
Pin Money Demo v0.9.0: What's NewI've been busy improving the demo for Pin Money over the last 2/3 weeks, based on feedback that I've received from you, the community. A heartfelt thanks goes to those who have tried the demo, and to those who provided feedback. I listen to all feedback, however small, so don't hesitate to get in touch if you find any bugs, want a feature, or just want to say hello.Here are the fixes:Bowling & aimingReworked the aim minigame into a real skill check: faster cursor, tighter strike pocket. Timing now matters.Aim upgrades rebuilt into two paths: Steady Hand slows the cursor, and the new Wide Pocket widens the strike zone. Tough to start, but easier as you upgrade.Hook Ball: a new early upgrade that curves the ball into the pocket.Increased the average pins per roll in the early game, so you should see more pins knocked down early in your playthroughsGold Pins are now set randomly after each frame, rather than being permanently placed in the same position throughout the playthrough.Bowling should feel a little more physics-based, rather than programmatic.HUD & presentationFull bowling-scene HUD restyle: neon boxes for the day, timer, loadout, auto, pause and scoreboard.Redesigned lane indicators and a restyled aim bar.The READY indicator now pulses when you can bowl.Hover the day's modifier chip to see exactly what it does.Cleaner shop/skill tree: single centred tab bar, refreshed panel styling, clearer affordable-vs-locked node contrast.More licks of paint here and there to enhance clarity and to match the game's aesthetic.Quality of life & fixesSmoother skill-tree zoom.Sub-dollar idle income display, instead of rounding to the nearest dollar.Auto-bowl now states that it's not great to start with in the tutorial (upgrades to the Auto feature are included in the full game)Removed some distracting end-of-day flash text.Re-wrote some of the upgrade effects so it's clearer what they effect.Faster music transitions which fixes the small stutt...
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