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AdVenture Communist

AdVenture Communist

by Hyper Hippo Games

★ 64%
Price Free
Avg Players 25
Reviews 4,674
Released Aug 23, 2016
CasualClickerEarly AccessFamily Friendly
Offline progress

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AdVenture Communist is an idle game where you automate potato production through increasingly powerful workers and upgrades, progressing toward absurdist global domination. The core loop involves clicking to generate resources, then purchasing automation to earn offline, with prestige-style resets to multiply your gains. It's built for casual play but struggles with pacing and balance if you engage seriously.

About this game

What players are saying

▼ Not recommended 0 hrs
Microtransactions are against the very idea of communism. This is propaganda by the capitalist pigs. Do not get.
206 found helpful Steam ↗
▲ Recommended 0 hrs
Just like AdVenture Capitalist, AdVenture Communist doesn't teach us how communism really works.
Microtransactions are against the very idea of communism. This is propaganda by the capitalist pigs. Do not get.

Step 1: Click Potato
Step 2: Click Potato More
Step 3: Hire Slaves to Potato for you
Step 4: Earn all potato
Step 5: Rule world with potato
Step 6: Nuke the U.S.
96 found helpful Steam ↗
▼ Not recommended 22 hrs
It's an idle game. Fun at first, but it's just not balanced out if you play this 'properly' on the time scales intended (years, months, and 10-30 minutes/day goals).

If you give up and memhack the game (i was frustrated at the time, and, it's not trivial to do this), the multipliers are trash, the science boosts don't do a lot, and nothing is scaled to give you 10-30 minute achievable outcomes except for the scientist collectibles. If you give yourself 50,000 scientists to buy out research and industry, the game goes faster, but not much. If you give yourself 100 colonies, the game does not get faster or better. etc. the multipliers are the way to go, but that would be an inherent facile act. At the point where i did this, i decided to just hit the full reset and try again.

Behind the actual glamour, it's a Do Nothing Idle, glitzy and designed to obfuscate that it's horrendously broken. The artwork is fun, the game looks great. I'll occasionally just play for 10 minutes and close it, because there's nothing to do after 10 minutes, except hurry up and wait.

Admittedly, I just don't get what the lesson here is, because the UI is skewed to hide the fact the end game is very, terminally tedious. It is engaging, but, behind the curtain, the scales, multipliers and scalars that are supposed to encourage play or investment of time, are just broken.

This is a mobile game, except, it would be a horrible mobile game. It's just a cash grab for pay2win multipliers, hoping you won't notice the cash benefits are trash.

It's just not enjoyable compared to AdCap in the same way. It doesn't have the events. It doesn't have a goal or a benefit once you hit a goal/reset stage. The worst aspect, and i think they did this on purpose, is the Medical tier which has weak bonuses and a dysfunctional tier system that scavenges the other tiers for no benefit.

Most times, a reset is supposed to gain a bane / benefit to the speed of the game.

i.e. if you "somehow" get 100x of each resource's capstone item i.e. colonies, super highways, etc., the game is not faster. It actually gets slower and harder to reset/farm because of the main drag, i.e. population, which acts as a time scale which is unaffected by the tiers themselves.

There's no real way to improve the birth rate schema by magnitudes/multipliers in the EA stages, so this makes for a very tedious growth rate at the beginning, middle or endgame, because you can't really boost this value easily, even with pay multipliers. The science boosts are not great, and while you could get production levels up to 10e70, the game is still going to only produce ~50k population with bonuses.

Once you get to a certain point with the resets, the scalars used are very, very broken in favor of Pay2Win multiplier / industry bonuses.
77 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

AdComm 0.1.6 UPDATE

3433 days ago
Greetings Comrades! The long awaited update to our glorious Communist simulator is finally upon us! Your patience has been long-suffering but not in vain as we have made many changes to the game and we are eager to hear what you think. We have made significant changes to the core features and balance of the game, which means that your current progress is no longer compatible with the new version of the game. Everyone will be getting a fresh start on their Communist AdVenture so they can get the full experience of the update we have made. Just like before, any purchases made in the game Shop will be credited forward to your new game. This update has been focused on a new direction and play experience for the game, along with introducing many of the changes and features you all requested after the last update and bug fixes. There is more content for you to check out so you can dig deeper and build higher than ever before, but the game is far from finished. The team continues to work on building out and lengthening the gameplay. Dedicated Comrades will reach limits in the current content and your feedback will help determine how we build out the rest of your AdVenture, so let us hear it. Up to now our release schedule has been long and drawn out because of the large scale changes we have been trying with the game - literally rethinking the entire build from week to week. Moving forward, such large changes shouldn’t be necessary and we will be able to focus on your feedback for our next moves as we continue to build out the game. We will keep you posted on what our priorities are and the most popular requests we are pulling from your compiled feedback. The timing of future updates will depend on the scope of what is being worked on but we will do our best to keep you informed as we go. As always, we thank you for your continued loyalty to Communism and look forward to hearing from you. Peace, Love and Potatoes, The AdVenture Communist Team

AdComm 0.1.6 UPDATE

3433 days ago
Greetings Comrades! The long awaited update to our glorious Communist simulator is finally upon us! Your patience has been long-suffering but not in vain as we have made many changes to the game and we are eager to hear what you think. We have made significant changes to the core features and balance of the game, which means that your current progress is no longer compatible with the new version of the game. Everyone will be getting a fresh start on their Communist AdVenture so they can get the full experience of the update we have made. Just like before, any purchases made in the game Shop will be credited forward to your new game. This update has been focused on a new direction and play experience for the game, along with introducing many of the changes and features you all requested after the last update and bug fixes. There is more content for you to check out so you can dig deeper and build higher than ever before, but the game is far from finished. The team continues to work on building out and lengthening the gameplay. Dedicated Comrades will reach limits in the current content and your feedback will help determine how we build out the rest of your AdVenture, so let us hear it. Up to now our release schedule has been long and drawn out because of the large scale changes we have been trying with the game - literally rethinking the entire build from week to week. Moving forward, such large changes shouldn’t be necessary and we will be able to focus on your feedback for our next moves as we continue to build out the game. We will keep you posted on what our priorities are and the most popular requests we are pulling from your compiled feedback. The timing of future updates will depend on the scope of what is being worked on but we will do our best to keep you informed as we go. As always, we thank you for your continued loyalty to Communism and look forward to hearing from you. Peace, Love and Potatoes, The AdVenture Communist Team

Posts come from Steam's official announcements feed.

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