Stellar Odyssey is an idle space MMO where you explore a procedurally generated galaxy at your own pace while contributing to shared Squadron goals. Progress through resource gathering and automation, then collaborate with other players to construct space stations and unlock upgrades that benefit the entire faction. Solo exploration and cooperative base-building appeal equally to players seeking self-directed advancement or larger group objectives.
About this game
An Idle Space MMORPG where you progress at your own pace, but the universe is built together. Explore a procedural galaxy of nearly 50 million star systems alone — or join a Squadron to pool resources, raise space stations, upgrade shared buildings, and expand across the stars as one.
Players, last 36 days
Peak 109 · Low 78
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
Looks pay 2 win, not my jam. Also looks like any other AI-assisted made idler.
Besides, some prices are just insane ... 10/25 bucks for AI generated skins? 50 bucks for a perm access to the market?
All of these are screaming "CASH GRAB" to me.
Edit : To answer the dev : if paying 50 bucks allows you to bend the rules and sell stuff from everywhere, guess what it's called? That's right, pay to win.
⠀⢀⣀⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀ Here I will leave this beautifull capybara, whoever pass by can pet it. (Give me thumbs up, and you will grow 3cm. Reward this and you will grow 30cm)
Additions You can now leave the PvP Arena. While you are out nobody can attack you, you cannot attack anyone and you are left off the ELO ranking. Once you rejoin, you have to wait 7 days before you can leave again. New Privacy tab in your profile, where you can stop receiving wires and Premium gifts from other players. Anyone who tries to send you one is told you do not accept them. You can now change the price of your item and catalyst listings without cancelling and relisting them. If the seller changes the price while you are buying, the purchase stops and you see the new price. Voyager jumps catalysts are much stronger: the base goes from 2 to 5 and the cap from 15 to 60, so a full set on engine and sensors is enough for an 8 hour expedition. Bugfixes Fixed a typo on the base placement screen. QoL The market history tables now show whether you bought or sold each entry, and the order type in My listings is translated. The SOS signal now tells you when it is on cooldown.
Additions Battling and gathering now tick every 12 seconds instead of every 60. Each action pays a fifth of what it used to, so what you earn per hour is exactly the same, the game just stops making you wait. The squadron board can be turned off. The X next to the message of the day clears it, and the history keeps every message. Anomalies now show up in your drop log. Bugfixes Fixed the main chat refusing messages with a typographic apostrophe, an accented letter or a currency symbol. Fixed a full engine cooldown being charged for a station to station warp after you leave the squadron. Fixed the squadron rank permissions and the pet boost labels always showing in English regardless of the language you play in. Fixed the laboratory tooltip not saying its extra drop only applies when the queue finishes, not on partial claims. QoL Your first fight or gathering run now starts immediately instead of waiting out a full interval, and switching target or level no longer costs you another wait. Scrapping now tells you what it pays before it destroys anything, and blueprints ask for confirmation too. The Voyager upgrade fields no longer clamp to what you can afford, so you can check what an upgrade costs before you have the currency for it. The public API got a pass over its daily quota, its caching and the market snapshot TTL, so a client that caches its answers gets more out of the same key.
Additions The Game API tab in your profile now shows your API key, a link to the API documentation and how much of today's request budget you have left. Bugfixes Fixed the public or private choice on expedition rewards being reset while you were picking. Fixed the module upgrade descriptions in your base always showing in English regardless of the language you play in. Fixed the Stellarium miner showing a per hour output that did not match the drop it actually pays. QoL Expedition results now open with every system pre-selected as public, and Publish all becomes Make all private once they all are. On phones, the pets page is now split into Active slots and Pets Store tabs, every slot says which pet type it takes, and each pet in the store is marked as equipped, owned or locked. On phones, the battling Logs tab is now split into Logs and Drops, so your item drops no longer sit below a long battle log.
Posts come from Steam's official announcements feed.