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Smashing Bottles

Smashing Bottles

by Blue Makes Games, Quinn Dymalski

★ 84%
Price N/A
Avg Players 60
Reviews 109
Released Coming soon
2DArcadeCasualEconomy

Media

Video
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Break bottles for cash, then reinvest in bat upgrades and unlocks in this bite-sized incremental. As you progress, new bottle types and chaos-inducing mechanics keep the loop fresh without demanding endless engagement. Best for players seeking a quick, lighthearted clicker that respects their time.

About this game

Players, last 40 days

Peak 306 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 1 hrs
very lovely incremental game so far. well worth the price. there's a few crashes here and there but nothing to scoff at. upgrades feel good and the grind isn't too rough. overall 9/10
4 found helpful Steam ↗
▲ Recommended 2 hrs
This game looks simple from the outside, but was way more fun and deep than i expected.

The prestige tree compliments very well the main loop and every new attempt goes so much faster you fell powerful every time.
4 found helpful Steam ↗
▲ Recommended 3 hrs
Very much like Bills Must Be Paid, but not to the same quality. A great way to pass the time if you're into incremental games. There are better ones out there, and this one does get quite tedious towards the end, but worth getting if you've exhausted the best ones like Shelldiver, Scritchy Scratchy, A Game About ..., and Master Healer Kale.

If I had one real complaint, it's that you have no progression choice. You always buy the next upgrades and can't really choose different paths as much as in other incremental games.
3 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

1.2.1 - Bug Fixes

20 days ago
We’ve got a quick patch to address some bugs that have surfaced since the 1.2.0 launch. Edit: There was a temporary bug causing "Buy the Universe" to be just beyond the new money limit. This has since been hotfixed.Bug FixesAdded a maximum money and popup that tells the player when this has been reached. This max is only ever reached if you continue past a true ending in either game mode.Fixed multiple UI issues in Idle Mode when playing on controller.The skill tree info panel now hides when buying cheapest in Idle, to match the functionality in Normal.Fixed the save migration from 1.1.0 to 1.2.0 that resulted in the prestige upgrades being incorrectly loaded. We are currently working on adding some accessibility features, so please let us know if there are any accessibility features that you would find useful. Join the Discord! https://discord.gg/xXjQWQEJwm How to ensure you receive the update:Right-click on the game in your library > Properties > Installed Files > Verify integrity of game files

1.2.0 - Idle Mode Overhaul!

22 days ago
Hey everyone! We’ve got a massive update to the Idle Mode that fleshes out the experience and addresses the concerns that have been raised about the mode. Idle Mode now has multiple new mechanics, faster progression, and unique endings. One of the main things we wanted to address was how fast you are able to complete the mode, especially if you are playing actively. Both win conditions are now considerably faster for any playstyle but active playstyles are now rewarded greatly, resulting in completion times comparable to normal mode. Your existing Idle save will still work in this mode, but the experience is so different that we would strongly recommend wiping the save and starting fresh. Idle Mode AdditionsAdded a boss fight for the first ending.Added a reward for the boss fight that allows the player to receive shards without having to prestige.Added a unique “true ending” that concludes in a credits sequence.Added Coffee that now occasionally spawns and grants the player and Robo-bats boosts.Added 2 upgrades for Coffee.Added the Auto Attack upgrade. Now players who want to actively play no longer have to manually click.Added a Bottle Damage upgrade that increases the damage of corks and explosions.Added the Nuke upgrade. This is an activatable ability with a cooldown that deals massive damage to all bottles on screen.Added the Antimatter Normal bottle variant and its 2 corresponding upgrades. These go where the Cheapest button was, so that button has been moved to the Robo-bat tab. Idle Mode ImprovementsOverhauled progression. Various upgrades have been made cheaper. Various upgrades give more upgrade per purchase. Idle Mode is quicker across the board.Removed the need to unlock bottle types in Normal mode. All of Idle is playable from the start.Added upgrade caps to all upgrades that were previously missing caps.Moved the Prestige info to always be present, and moved the skill tree info panel to be a popup like it is in Normal Mode.Added a progress bar to Shards...

Patch 1.1.1 - Localization Hotfix

32 days ago
Hey everyone! A super small hotfix here addressing some issues with the money amount abbreviations:Money amount abbreviations fixed in the following languages:FrenchGermanItalianSpanishTurkishThese languages now display English abbreviations.If you find any additional issues, please let us know! Join the Discord:https://discord.gg/xXjQWQEJwmHow to ensure you receive the update:Right-click on the game in your library > Properties > Installed Files > Verify integrity of game files

Posts come from Steam's official announcements feed.

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