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Get-Out-Hoomanz : Bash-door, skrak-floor, run-run fast! Wagh!

Get-Out-Hoomanz : Bash-door, skrak-floor, run-run fast! Wagh!

by Patate Douce Studio

Price N/A
Avg Players 0
Released To be announced
3D PlatformerActionAction RoguelikeCasual
View on Steam ↗

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A 2-4 player dungeon raider where goblins loot rooms and sabotage rivals in real-time competition. The hook is balancing greed with survival—grab treasure quickly, but other players can trap you or steal your haul before you escape. Best for groups who want frantic, social chaos over strategic depth.

About this game

Latest updates

Patch 0.0.2 - Ready for Playtests !

4 days ago
Hey everyone! 👋We’ve been working super hard behind the scenes to polish the game, smash bugs, and make sure running through these chaotic mazes feels as smooth and hilarious as possible. The game is getting closer to what we envisioned, and we’re genuinely thrilled to finally share this milestone with you!We’ve just deployed Patch 0.0.2, our final update before we officially open the doors to the Steam Playtest. Here is a breakdown of what’s new, fixed, and improved in this build:🛠️ Changelog & FixesNew Features & EnhancementsAdded a version control system.Improved Spectator Mode: Players can now switch targets while spectating.Added controller rumble support.Increased player max health ($10 \\to 12\\text{ HP}$).Increased end-game timer duration.Made CanNotPlace mesh transparent to improve maze readability during trap placement.BalancingNerfed Cannonball trap damages and monster stats.Bug Fixes & StabilityMultiplayer & Networking:Fixed crash when returning to lobby after a match.Fixed spectator mode issues (camera failing to target players, missing monster HP sync, and Gobcoins UI display glitches).Fixed players' ready state not resetting properly.Fixed ready UI in trap placement not displaying real-time data.Fixed host skin incorrectly applying to all players upon lobby connection.Improved snapshot synchronization for dungeon states (chests, traps, doors).Gameplay & Level Generation:Fixed instances where tools failed to spawn.Fixed taverns getting blocked by inaccessible tiles or room walls.Fixed multi-trap placement exploit on wall/tile overlaps.UI & Polish:Fixed empty hands rendering issue when no weapon is equipped.Fixed shop image alignment and added a shortcut key to close the shop.Fixed ambient audio tracks continuing after scene changes.Fixed monster-related event triggers and UI issues.🎮 Join the Playtest starting August 15th!Mark your calendars! The Steam Playtest officially opens on August 15th, 2026.Click the "Request Access" button directly on our main...

Our very first trailer is finally here!

41 days ago
Hello everyone!We have some huge news to share today: the first official trailer for Get-Out-Hoomanz is finally live!We’ve poured our hearts into these visuals to give you a real taste of the world, the gameplay, and the atmosphere waiting for you. Whether you’ve been following us since day one or just discovered the project today, we hope you love it as much as we do.Watch the trailer right now directly on our Steam page!How you can help us:Share the trailer with your friends and on your social media.If you haven't already, add the game to your Wishlist. It’s the absolute best way to support the project and make sure you don't miss any future announcements (especially regarding the upcoming demo...)!Let us know what you think in the comments below, or join us on https://discord.gg/uEuzCrFxQ2 to chat about it!Thank you so much for your support, Patate Douce Studio Team

Posts come from Steam's official announcements feed.

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