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Farming Incremental But With Guns

Farming Incremental But With Guns

by Clementine Wolf Games

★ 89%
Price N/A
Avg Players 11
Reviews 119
Released Q3 2026
3DAdventureCartoonyCasual
View on Steam ↗

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Tend a farm where crops expand to absurd scales, then obliterate them with gunfire for profit. Reinvest earnings into upgrades that accelerate growth and destruction cycles. The appeal lies in the satisfying contrast between patient cultivation and explosive catharsis, making it ideal for players who enjoy both incremental progression and physics-based destruction.

About this game

Players, last 38 days

Peak 49 · Low 3

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 2 hrs
An incremental game with a more direct approach. The playing area consists of a field with stalls in front of it, each containing different upgrades. Your task is to shoot the huge mushrooms that spawn in the field with your gun, then spawn new ones by interacting with the board. However, to actually make progress, you need to collect the coins that spawn near the crate after each destroyed mushroom.

Coins are used to upgrade both your crops and your weapon, with each category having its own separate stall containing several upgrades. The crop stall starts with four upgrades, including more crops per respawn, a chance for crops to explode, and a chance for larger crops to spawn. The ultimate objective is to grow a crop so large that it eventually blocks out the sun.

The weapon stall has six upgrades, with options such as increased damage, faster fire rate, more projectiles, and a few other improvements. To make it easier to spot upgrades you can currently afford, they turn yellow and slightly pulsate. Although every upgrade is useful, you want to prioritize the chance of spawning additional crop types, as these crops give you more coins per kill.

Respawning is generally free, so you can do it as often as you want. However, there is a cost if you try to respawn while crops are still on the field. In that case, you have to pay the combined value of all remaining crops. This cost is not too significant at the beginning, but once you unlock more valuable crops, it can become extremely expensive. To save money, it is always best to shoot everything before respawning.

Eventually, you will max out all the upgrades in all stalls. This unlocks the option to upgrade the stall itself, adding more shelves with new upgrades. These can include things like a coin magnet, an expensive auto collect upgrade so you no longer have to run around picking up coins, ways to move valuable crops, and additional upgrades for ones you have already maxed out.

You can also purchase the quest stall, which gives you a random quest in exchange for a nice chunk of money. The stall has its own upgrades that can increase the payout, reduce the cooldown period, meaning the number of respawns required before another quest becomes available, and add a couple of other improvements. Quests usually involve hunting down a fast crop, killing a specific type of crop, or completing some other small challenge.

However, the ultimate goal of covering the sun is not possible during the first stage. Once you max out every upgrade and have nothing left to buy, you unlock the next area: an ice level where you shoot different types of crops with a new weapon. All of your upgrades are reset, but you also get access to a few new ones, such as turrets that you can place anywhere on the field. Overall, the upgrades in this area are more expensive, making progression slower and giving the stage a different pace.

Once you complete the second area, you move on to the third and final area, the oasis. This is where you continue grinding, pushing through the remaining upgrades and working your way toward the endgame. It’s a nice distraction for a few hours, and comes with a fair price tag.
5 found helpful Steam ↗
▲ Recommended 3 hrs
I very much enjoy incremental games, and this is a good example of one. The first level was fun, getting to see the big plants for the first time. Getting to full upgrades gave that dopamine. The second map was not as fun, the turrets didn't have much explanation with them so I couldn't figure out how to make them useful. They move by pressing E on them and again in a new spot to place it. After figuring that out, was able to make this an idle game near the end. The third level was great! Adding in a new mechanic, plus it felt like it took longer to complete due to money needs. Overall if you have a few hours to kill and you like to shoot things, pick it up! Only suggestions would be to make the quests a little more challenging, or have the chests more hidden.
4 found helpful Steam ↗
▲ Recommended 3 hrs
I like incrementals and I like guns. I figured this would be the perfect game for me and I was pretty much right. There are currently three levels (Acts) that arent too much different from each other outside of the different crops in each. The first act was funny, gives you a real idea of what youre getting into. The quests in this level are easy and chuckle worthy, but can be cheesed and it makes it feel kind of lame. They should be harder to give you a real sense of accomplishment considering you get so much money for them. But this act felt the most open and free.
The second act was a slog. I actively hated this one lol. Its also broken in that the turrets dont often work so the upgrades feel worthless. Its also clearly a "fish in a barrel" type level. You dont move around much and it feels very limiting compared to the first act.
The third act was the most fun for me. Its also a limited fish in a barrel level but the upgrades and recipes are OP as hell in the best way. This act is what I wish the whole game was like honestly. I had a great time.
All in all, not a bad a game especially for the price. I completed it in its entirety and got all the achievements in about 3 hours. Would recommend if youve got some time to kill and wanna farm with guns
4 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

1.02 Patch notes

45 days ago
Fix issue with crops in act 3 becoming invisible at the edge of the screen on higher fov than 60 Added option to rebind WASD movement to other keys(Sorry Lyut for missing this

2500 PLAYERS!!!!! THANK YOU ALL SOOOO MUCH!!!

46 days ago
THANK YOU! Truly, thank you, everyone. When I pressed the button to release the game, I was expecting to only sell it to my friends and a couple of family members; I never would've imagined that I would get to 100 PLAYERS, let alone 2500. This has been an amazing journey. Please provide your feedback; I am taking it all in to decide on the future updates for the game. So, in conclusion. THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU.

Patch Notes 13-08-2026

49 days ago
Added a respawn station that recalls all turrets back to base in case some of them try to escape you....or fall through the ground. Invert Y no longer resets off after every map Added the option to toggle sprint Reduce the lag spike threshold for locking the camera Added the extra coin tiers to Meadows aswell, this should improve the performance of the level. IF YOU ENCOUNTER ANY PROBLEMS PLEASE LET ME KNOW. I'M SCARED OF RELEASING THIS PATCH. Thank you so much for playing

Posts come from Steam's official announcements feed.

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