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Project: C.E.L.L.

Project: C.E.L.L.

by Under Stair Games

Price N/A
Avg Players 0
Released Q4 2026
1980s1990'sArcadeClicker
View on Steam ↗

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Project: C.E.L.L. combines retro terminal aesthetics with incremental mechanics centered on cellular metabolism. You break down glucose for energy, chain combos for bonuses, and unlock organelle upgrades that expand your organism's capabilities. It's designed as a compact experience for players who enjoy layered progression systems and the satisfaction of watching small systems grow into complex ones.

About this game

Latest updates

Project: C.E.L.L. Weekly Devlog #1

3 days ago
Hi everyone!It’s been a productive week for Project: C.E.L.L. We’ve added new music, renewed the skill tree, developed a balance-testing bot and continued getting the game ready for its first Steam Playtest.Here’s a look at what we’ve been working on. Music & Skill TreeOur musician finished six new gameplay tracks this week. Six. He’s an absolute beast, give him a task and he gets it done. At this point, we’ve stopped asking how.We’ve renewed the skill tree and created new icons for every skill. After staring at the old icons for this long, this was very much needed.We’re continuing to refine how progression feels and how clearly the different paths communicate what they actually do. Balance Testing & Playtest PreparationOne of our team members built a bot that repeatedly plays the game, unlocks skills and produces balancing data.At this point, the bot has probably played more Project: C.E.L.L. than any human alive. It’s already better at the game than we are, which feels slightly insulting but the data is extremely useful.It helps us identify upgrades that are too strong, too weak or progressing at the wrong pace without forcing an actual human to play the same section hundreds of times.We’re also fixing bugs, adjusting the balance and polishing the overall experience as we get the first Steam Playtest build ready. Letting strangers play something you’ve been quietly working on for so long is both exciting and mildly terrifying. Still, we need honest feedback and there are things real players will discover that no amount of internal testing can reveal. Steam Page & TrailerWe renewed the Project: C.E.L.L. Steam page and made it available in 13 languages. Seeing the project presented in so many different languages feels a little surreal.We’ve also started producing our first gameplay trailer. It turns out that squeezing months of work into a short video is its own kind of boss fight.We’ll share the trailer and more information about the Steam Playtest soon. If you ha...

Posts come from Steam's official announcements feed.

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