A sentient space probe scales from humble machinery to cosmic godhood in this lore-driven incremental. You'll automate systems, unlock narrative chapters, and prestige through cycles of exponential growth as the protagonist evolves across centuries. Ideal for players who want progression depth wrapped in science-fiction worldbuilding.
About this game
An accident causes a lost space probe to become self aware. "Apotheosis engine" is a lore-rich incremental game. Grow from a piece of engineering into a galactic superdeity.
Players, last 38 days
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Daily peak concurrent players, sampled once a night from Steam.
Hello, and thank you for following the project.It's been a while since the last update, and a quiet store page can look like an abandoned one. So the first thing to say, plainly: development is continuing, it has never stopped, and we now have a date.APOTHEOSIS//PROBE releases on Steam on November 6th, 2026.Here's a short gameplay video which I've been plopping on Youtube Shorts to show some up to date development:If you are new here: APOTHEOSIS//PROBE is an idle game played as a retro operating system. You are not the probe. You are the thing running on it. Every subsystem the probe develops opens as a draggable window on a persistent desktop, and the desktop slowly filling with windows is the interface growing up alongside the mind inside it. Underneath that is a long arc. Multiple stages of growth, each one a jump of scale on the last, and each one played differently, because the verb has to change when the scale does. You cannot click on something when there are ten billion of them.I'm really happy with the redesign of the game style. We went from THIS (ugly):to THIS (cute!):It's been really fun to develop the operating system of the game, and I've made sure to hide loads of secrets, unlocks and achievements in Apotheosis Engine.THE DEMOThe demo on Steam is still live and still representative. It covers the opening of the game with a time limit, and your demo progress carries into the full game. If you have not tried it, it is the best answer to "what is this, actually." Thousands of you have played the demo, which is so nice to see!You can download the demo from the main store page:WHAT HAPPENS NEXTI'm going to work my little socks off to get a polished, length and fun experience out by November 6th.If you want to help, wishlisting is the single most useful thing you can do. It tells Steam the game exists.November 6th, 2026.
The new demo for 'Apotheosis Engine' is now out for playtesting and feedback. The demo is time limited to 30 minutes, but you can see how far you can get!Of course things may be tweaked before final release. Check out the big green button on the store page to get the new demo:
The original game concept I uploaded for 'Apotheosis engine looked like this, an idle game where you, a probe, flew left to right, collected matter and upgraded yourself.It was fun, but it wasn't fun or polished enough to really release commercially, and as the game grew, it had more and more issues and because laggy and not fun to play. I struggled to design it in a way that the growth felt meaningful.Over the past few months I have been reworking Apotheosis Engine, as can be seen from the following screenshot:Apotheosis Engine has been rebuilt in Love2d; a much better framework for this sort of game,, and there's so much more to do now. The original gameplay has been preserved in a tiny, in-game app and has grown from so much more than what it originally was.I look forward to releasing Apotheosis Engine in 2026!
Posts come from Steam's official announcements feed.