Guilds of Mountgate is a persistent online RPG where your character's growth depends on trading, crafting, and exploration within a shared economy that shifts with server-wide events. The world continues to develop offline, rewarding players who engage with its systems consistently over time. Best suited for those seeking long-term progression and social interaction without the rigid endgame structure of traditional MMOs.
About this game
A living online RPG where economy, progression and world events shape your journey. Build your character, trade, craft and explore a persistent world that evolves over time — whether you are online or not.
Players, last 68 days
Peak 80 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
I didn't realize the level of AI that would be in this game, which is pretty much everything. This is a web browser game, slapped together with prompts. The UI is terrible, the game tracks you via cookies, and there is nothing worth playing here. I recommend avoiding at all costs.
Excellent game. Devs are very responsive to input. It's Early Access, it isn't going to be perfect. I recommend this game to ANYONE that like resource management. As long as the Devs stay engaged and the changes that need to happen happen, this game is going to be excellent. I played mostly thought the browser before steam and have hundreds of hours played now.
Played the demo, and really glad to see my progression rolled over, i like this game alot, no rush, play at my own rate, it's up to you how fast you level, learning curve in beginning, but all games are like that, hoping the devs stay with it, with updates, etc, fun game.....
Guilds of Mountgate – Update v0.3.8.0Greetings Adventurers,v0.3.8.0 is now live! 🌲🏹Another piece of Vellgar is ready to be explored!This Steam update brings together the changes from v0.3.7.2 and v0.3.8.0, including the opening of Deergrove, a substantial Hunting expansion, a completely redesigned Bank interface, major Adventure View improvements and a new way to experience traveling across the World Map.And while there’s plenty of new content, we’ve also continued improving how the different parts of Guilds of Mountgate work together. Welcome to DeergroveDeep within the forests of Vellgar lies Deergrove, a woodland settlement shaped by its surrounding wilderness, wildlife and hunting traditions.Deergrove is now accessible!The settlement introduces new locations, NPCs and quests, giving players another region to explore and another community to become familiar with.As with the settlements introduced before it, Deergrove is intended to offer more than simply another collection of activities.We want each region to develop its own identity through its inhabitants, resources, professions and the stories players discover there.Deergrove also provides a natural home for the next major step in Survival’s Hunting progression. Hunting – More Control Over Your PreyThe Hunting System has received another substantial overhaul.Players can now choose between different Hunting approaches, providing more control over how they pursue wildlife.And at Survival Level 45, a new option becomes available:Targeted Hunting.Rather than relying entirely on general Hunting and its available loot, players can begin focusing their efforts on particular prey.This adds another layer of decision-making to Survival and gives higher-level Hunting a more deliberate approach.The goal is to make Hunting feel increasingly like a profession where your choices matter, rather than simply another way to roll for random resources.Fine Feather drop rates have also been slightly increased as part of the ongoing...
Guilds of Mountgate – Update v0.3.7.1Greetings Adventurers,v0.3.7.1 is now live! 🎉This update introduces something we've been looking forward to for quite some time – and something that could become an important part of Guilds of Mountgate's future.Alongside the increased Level Cap of 55, new Adamant Masterwork equipment, more dynamic Community Projects and several gameplay improvements, we're introducing the first experimental version of Adventure View.And while it might initially look like an alternative way to experience the world, there's quite a bit more behind it. Introducing Adventure ViewFor most of its development, Guilds of Mountgate has relied on its familiar location-based presentation.It works well for the game's idle-friendly nature, provides quick access to activities and allows players to interact with the world without unnecessary movement or waiting.We want to preserve those advantages.However, we've also been exploring ways to make Vellgar feel more immersive and interactive without fundamentally changing what Guilds of Mountgate is.Adventure View is our first experimental step in that direction.It introduces an alternative isometric, pre-rendered perspective, allowing players to experience locations in a more spatial and interactive way.The current implementation is still an early pilot, and there's plenty of work ahead before it can be considered a fully developed alternative to the existing presentation.But the important part isn't simply the new perspective.It's what this technology could allow us to build in the future. More Than Just a Visual ModeAdventure View is intended to become a technological foundation for several systems we've been considering for the future of Guilds of Mountgate.One of the most interesting possibilities is Player Housing.A more spatially interactive environment could eventually allow players to interact with their own homes, furniture, decorations and other housing-related features in ways that would be considerabl...
Guilds of Mountgate – Update v0.3.7.0Greetings Adventurers,v0.3.7.0 is now live! 🍂Another piece of Vellgar is ready to be explored!With Mossvale opening its doors, a completely reworked Day/Night System, seasonal artwork, a major Mysticism overhaul and several changes to existing professions, this update takes another important step towards making Guilds of Mountgate feel like a more connected and believable world.And while there's plenty of new content to discover, quite a bit of work has also gone into improving the systems you interact with every day.Welcome to MossvaleHidden away among the damp forests and wetlands of Vellgar, Mossvale is now accessible!The settlement arrives with 8 new Quests, 4 NPCs and Peat as a new resource, providing another destination to explore and another piece of the world to become familiar with.As with our previous settlements, Mossvale isn't intended to be just another location on the map. We want each region to develop its own character, resources, inhabitants and reasons to return.And of course, Mossvale is another step in our ongoing expansion of the accessible World Map.A New Day/Night System – Following the SunOne of the biggest changes in this update is the complete overhaul of the Day/Night System.Vellgar now uses a dynamic solar calendar based on real-world sunrise and sunset times in Berlin.That means the length of a day changes naturally throughout the year.Summer brings longer days, while winter brings shorter ones.We've also introduced new sunlight and lighting effects to better represent the changing conditions throughout the day.This is another step towards making time and seasons feel like meaningful parts of the world rather than simply having the same fixed day and night schedule all year round.Prefer the old system?No problem!The Settings Menu now allows you to choose between:Dynamic Solar Calendar – Day and night follow Berlin's real-world sunrise and sunset times.Fixed Day/Night Times – A more traditional, predic...
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