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Eternal Quest

Eternal Quest

by Mark Horvath

★ 100%
Price Free
Avg Players 1
Reviews 1
Released May 2026
AdventureCraftingFantasyFree To Play
View on Steam ↗

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Eternal Quest layers classic idle progression with cooperative multiplayer: accumulate loot across five distinct classes, each offering separate skill trees and equipment paths, while teaming up with other players for boss encounters. The absence of ads and varied class mechanics make it appealing to RPG players seeking long-term character building without monetization interruptions.

About this game

Players, last 37 days

Peak 6 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

hot fix 27th sept

2 days ago
The raid shop can be filtered by skill type and by weapon, and every skill shows which weapons it works with. Skill descriptions were rewritten to say exactly what each skill does. The shop's GOLD tab has a BUY ALL button. Everyone can pick one free starter pet in PETS. It gives no bonuses, but pet gear works while it is active. Wand and staff basic attacks are now spells. A wand can only be paired with another wand.

Update Notes for Sept 25th

4 days ago
Thanks for playing! This is the first Friday update. From now on, updates come out on Fridays. The Raid screen shows its drop rates and how many raid points each place pays. Support cards list the weapons they work with instead of skill tags. Guilds hold up to 25 members. Rocks take three times as many swings to mine. Corrupted keys below tier 10 only roll Regenerating with 5 effects. Dungeon bosses on tiers 1 to 6 no longer get Life Regen from their gear. Upgrades are now available on Steam. Chat has an ITEM button that links one of your equipped items for everyone to see. Some pages got guides. Not all of them. Some. Three. Alchemy has a new KEYS tab that breaks dungeon keys into shards, for the same price the shard shop sells them at. Next week: a rework of the profession stamina system, bug fixes, and the first battle pass. Spoiler: Halloween. Thanks for playing!

patch 1

6 days ago
Skills are tied to your weapon: bow skills need a bow, melee skills a melee weapon, spell skills a wand or staff. Auras and defensives work with anything. Changing weapons unequips the skills that no longer fit, and a popup tells you which ones. The combat log names the skill behind each skill hit. The orb menu has a GUIDE button showing what each rarity and gear type can hold. THIS ITEM narrows it to the item you have open. The Guide has two new sections, Slots by Rarity and Orbs by Gear. The Items page now says items drop with no affixes. Fixed the prefix and suffix labels in the orb menu, and the leaderboards not loading.

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

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