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Server Farm Idle

Server Farm Idle

by Tadas Stankevicius · Published by Tadas Games

★ 100%
Price N/A
Avg Players 1
Reviews 6
Released May 20, 2026
2DArtificial IntelligenceAutomationCasual
Offline progress
View on Steam ↗

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Server Farm Idle tasks you with expanding a computer infrastructure from humble beginnings toward computational transcendence. You'll automate server construction and upgrades across a series of prestige-like milestones, watching idle gains accumulate offline. The game reaches an actual endpoint rather than extending infinitely, appealing to players who want meaningful progression and closure in their idle experience.

About this game

What players are saying

▲ Recommended 2 hrs
ye
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

v1.4 - Speedrun Leaderboards

6 days ago
Two-checkpoint speedrun leaderboards arrive — race the clock from a fresh save and post your time on Steam. Speedrun leaderboards One continuous run timer with two checkpoints: Part 1 is how fast you reach Room 5 (the Singularity); Part 2 is your total time to complete all research. Powered by Steam — Global, Friends and Around You tabs, with your own rank highlighted. Open it anytime from Settings, and it pops up automatically the moment you finish each checkpoint. Both Reset All and Reset & Keep Unlocks restart the run timer, so you can replay and chase a faster time — only your best run counts. Performance & fixes Fixed a recurring stutter that could hitch the game roughly once a second. Smoother, less frequent Steam Cloud saves.

Major Update v1.3

18 days ago
v1.3 - Languages and Automation Chinese and Japanese join the lineup (10 languages total), plus a Magnetic Cursor, a deep automation layer, a Data Room overhaul, FLOPS orbs, an endgame finale, and loads of quality-of-life. 3 new languages (10 total) Now fully localized into Simplified Chinese, Traditional Chinese and Japanese, joining English, Spanish, German, French, Italian, Brazilian Portuguese and Polish. Switch language anytime in Settings; auto-detected on first launch. Chinese and Japanese use dedicated pixel fonts hand-matched to the art style, crisp even at tiny sizes. Interface and content names are both translated. Magnetic Cursor A new first research node (just 5 RP): a glowing field follows your cursor and auto-collects everything loose: FLOPS orbs, research sparks, token bubbles, the gold key and puzzle drops. New Depot upgrade Magnet Coil: +25% radius per level. FLOPS orbs Orbs drift up in the main room. Click (or vacuum them) to grab a percent of your current balance. Colour shows the size, from common green up to the 200% jackpot. Deep automation Per-era auto-buy, Auto-Monitors, Auto-Solver and Auto-Research. Room 3 and Room 4 building auto-buy, an auto-spinner bet cap, and fair spending so managers and rigs are never starved. Data Room overhaul (Room 3) One click collects a whole gem cluster for a stacking production boost; the magnet overheats at max and cools down with an on-screen countdown. New Data Node Stabilizer prestige upgrade: makes the boost 10% stronger and 50% longer per level. Puzzles and events Each solved puzzle unlocks an automation: permanent Auto-Click, Auto-Hire, +10 RP/sec, and a Data Room auto-collector. Singularity finale Completing the final research (Singularity Part 2 Final, gated behind the entire tree) launches Data Ascent: bounce an electric charge up a tower of data nodes, then rocket into a firework finale. Rewards the capstone achievement, a one-time 1000x FLOPS bonus, and the choice to permanently lock one building ...

Posts come from Steam's official announcements feed.

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