JOB
by Nico Ailani Carlson
Media
JOB blends incremental mechanics with roguelike structure and puzzle-solving into a darkly absurdist narrative about corporate exploitation. You commit three-year contracts with The Company, grinding through cycles of work and prestige resets while uncovering a surreal mystery beneath the surface. It appeals to players who enjoy idle games but want meaningful storytelling and mechanical subversion alongside their progression loops.
About this game
JOB is a bleak and surreal corporate mystery that incorporates and subverts incremental/idle, rogue-lite, and traditional puzzle mechanics. The Company is looking for new Contractors and they ask, "Would you sign away three years of your life for the possibility of unimaginable wealth?"
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