A poker roguelite that puts you at the tables of increasingly high-stakes venues, building your bankroll through Texas Hold'em runs while managing your composure. Each run starts you in modest rooms and culminates in a championship showdown, with character selection and strategic play affecting your odds of survival. Best for gambling game enthusiasts willing to overlook rough presentation for solid core mechanics.
About this game
A noir poker roguelite where you climb from a dive bar to a million-dollar championship. Play Texas Hold'em across different venues, build your bankroll, and don't tilt.
Players, last 29 days
Peak 1 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended0 hrs
I'm a sucker for gambling roguelites so decided to give this a try even though it had zero reviews. Long story short: It's not great which isn't a deal breaker for $3. The bigger issue is the obvious corner cutting like why is my portrait super detailed while everyone else at the table is a glorified stick figure? That's just weird and puzzling in an age where you can generate a collection of similar portraits in a matter of seconds. Also, the lazy implementation of the pixelated graphics make it difficult to read important text or even see the card faces. Several times I wasn't sure what suit I was looking at because, for example, hearts and diamonds both look like a red blob.
If anyone else is like me and looking at this store page out of curiosity, give this a pass until the price drops to the 99 cent range or the devs roll out some patches to fix some of the issues I detailed above. Currently this is not worth $3.99
Players keep getting hands when they have 0BB left in the tournaments, and they still post blinds as if they had money. So they're considered "all-in" in several hands they shouldn't.
I played as the 'old pro' and another tech-guy and the game was very balanced and hard, I busted twice testing how the players would play (and they would call big raises and play well). Then I played as 'the hustler' and 95% of the time everyone folds to 1/2 pot raises pre-flop. Seems like something went poo-poo there - I wonder if some sort of difficulty downgrade if I go bust too much? This third time I played ~100 hands and raised some ~30 hands and got only 2 calls, winning the tournament. No re-raises from the other players.
What is this about.Patch 3 gave you three difficulties and promised HARD would keep a scouting book on you and play near-perfect fundamentals. It did do those things to some extent, and it felt reasonably better during QA, even if always betting and folding to anything after remained profitable. So, then I coded the IAs anew and ran them through a headless harness. Thousands of hands and four blind IA playtesters also tried it... I could not make HARD measurably harder than NORMAL. What it mostly did was sand off the personalities out of the table until every seat played like the same competent stranger. So HARD comes off the menu until I can figure out a safe, fun, and reliable difficulty lever that keeps archetypes and personalities on the table.So: EASY — the classic AI you know. Unchanged, still super exploitable, still there. Good if you want to cruise through the game and just pass some time. NORMAL — Everything below. New careers start here now. We will keep aiming at what feels like a real table with this one. Shouldn't be a breeze, at least not from the mid-game onward.Careers already in progress keep what they're on. If you were on HARD you move to NORMAL and keep the new opponents. Nothing is lost and, presumably, you wanted whatever the hardest mode of the game could bring.The good part of the old HARD that is now a switchThe scouting book was the one piece worth keeping, so it's been pulled out of difficulty entirely and given its own setting: Scouting Book, in Options, ON by default.With it on, the players at your table watch what you do even when they are not at your table. How often you defend your blind, whether you fold the flop, whether your raises mean anything. The lore, again, is that after the televised events, the ones with cameras, they keep the tape. You gain notoriety, so they get to study you. It is not under Difficulty, and that's deliberate. I measured it, and I cannot honestly tell you it makes the game harder. It makes it different. S...
✨ New Features from Patch 3! AI Difficulty System — EASY / NORMAL / HARD - Replaced NG+ with a three-tier difficulty system: - EASY — the classic AI you know. - NORMAL — opponents read the table within a session, play tighter, and start exploiting your tendencies. - HARD — opponents keep a persistent scouting book on you (after the first televised venue), play aggressively, and have near-perfect fundamentals. - You'll be prompted to pick a difficulty on your first run, and you can change it any time from the main menu (with confirmation if you have an active career, because progress will be lost). Knockout Bounties - Bounties added to marquee events: $500 on Riverboat and $100K on the Neon Championship — with a live in-game overlay and an end-of-event tally. - Riverboat is now the televised "Riverboat Showdown At Sundown." - $/BB Display Toggle: A single toggle now switches the pot, your stack, and opponent stacks between dollars and big blinds, with blinds always shown in dollars (of course). - Big-blind readouts now go down to 0.1 BB instead of stopping at 0.9 BB. Based on your feedback — players were confused about why opponents kept surviving — this makes it clear when someone is truly hanging on by a thread with a fraction of a blind left.🤫 Silently added on Patch 2 (announced recently): Card Face Revamp - Full-resolution cards now use traditional multi-pip layouts (2–10) inside a clean inset panel, with the Ace keeping its single large pip. - Face cards (J/Q/K) are now pixel-art PNGs traced inspired by classic Solitaire decks — that instantly recognizable retro look, instead of the old hand-drawn silhouettes.Resolution Support - Added a Resolution selector in the Options and Pause menus, capped at your desktop resolution and saved between sessions. - Fixed the table on smaller-than-1080p displays: the game now letterboxes to fit instead of pushing the outer seats and HUD off-screen. Window minimum lowered to 960×540, and F11 fullscreen now matches the menu tog...
Hey, everyone! So, cutting right to the chase, we got more reviews, and we now know what to work on next. The following are in QA and will likely be live in the next 3 days: New Resolution config in the OPTIONS menu (both in-game and main menu). The card faces have been updated, along with some pixel art for the J, Q, and K ranks. Hopefully, once we reach a certain number of sales, I can commission someone to do pixel art for those (and for the animations in-between venues as well). Here are the old card faces along with the redrawn versions (both high-res and low-res).
Posts come from Steam's official announcements feed.