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Gathera

Gathera

by Catris Games

★ 82%
Price N/A
Avg Players 3
Reviews 71
Released Aug 25, 2026
2DActionAction-AdventureAdventure
View on Steam ↗

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Gathera loops gathering and crafting together, where each crafted item unlocks better tools for faster resource collection. You'll expand across new zones, automate production with manufactures, decorate a customizable home, and defend against periodic monster attacks. It's ideal for players who enjoy the feedback loop of incremental progression mixed with light base-building and exploration.

About this game

Players, last 61 days

Peak 96 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

What players are saying

▲ Recommended 3 hrs
Hello!! This is my first time writing a proper review for a brand new game, so I'm gonna try my best to cover all the bases I've found so far, and write down my notes in a concise and tight way.

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The Pros



The game's music and artstyle is frankly wonderful. I kept it on the entire time and very much enjoyed the sprites, animations, and overall vibe of the game. It's very relaxed, and was exactly the kinda style of game I have been looking for. Especially the way the sheep kinda waddle around, it's very adorable.

This is advertised as a sort of "cozy" and relaxed sandbox game, and I can say for certain that that is very true! There's a raid toggle in the settings, so you're not forced to deal with raids on certain nights. There is still combat that takes place, but never on the main island if you don't want it, and on the islands where there are a lot of clearly designated enemies, the game lets you know when you purchase the map expansion to that island. Whether or not that is done for ALL the islands, I'm not entirely sure, but from what I've seen so far, islands that don't have the goblin camp designation tend to have mainly docile creatures in the day. Which is still very nice, and it is nice to be able to explore those islands without being bombarded by enemy goblins. I get to just enjoy the ambience and music of the area while I explore, and for someone who was specifically looking for a more "chill Necesse" kinda game, this is something I appreciate!

As for the crafting and building aspect, its about on par for what these games do. It doesn't feel particularly bad in any way, but doesn't stand out in any way either, which is fine! It still feels fun to build out my base, and thats what matters.

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The Cons



I will say, the combat doesn't feel AMAZING, and I feel like it could be tightened up a bit more. The fact that your character stops in place when using any kind of tool is a big contributor to that, and I definitely believe the combat, and the gameplay in general, would be a lot smoother if your character was allowed to move freely even when using tools.

The sheer amount of enemies in the goblin camps can be a bit challenging as well, and while I'm not strong enough to fully explore them yet, I'm not quite sure if the reward is matched with the challenge. Especially with starting gear, it can be quite tough to clear goblins when they're coming at you in big groups. Which makes me wonder just how tough raids can be when they're turned on. (I wasn't interested in that mechanic during play so I decided to turn it off, but I will probably try it at some point.) I feel like this could be helped with the addition of some armor or healing items, like bandages that can be crafted with cloth or wool. I'm not sure just how many enemies are in the game, but the lack of armor still feels odd, and I feel like combat could be benefitted if there were an armor mechanic implemented. It would also just serve as nice vanity for our characters, which I always appreciate in games.

While crafting isn't necessarily bad, I feel a way it could be improved is by adding a feature similar to Terraria's, where the crafting stations you use are able to take from surrounding chests to craft items, so that you don't need to constantly have your inventory littered with different items. Especially in this game, where the inventory starts out fairly small, I believe it would be a nice QoL feature to have.

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Little Nitpicks / QoL Ideas



I have a couple more little nitpicks and QoL ideas that I feel would be good to add here. I understand the game JUST released, and is still in early access, so a lot of this stuff may in fact be planned, but ultimately I don't know, so I'll detail my thoughts here just in case.

I think it would be nice to be able to rotate all placeable items and stations. So far it seems that only chests are able to be fully rotated all the way around, while bigger structures and stations, like the reinforced furnace for example, can only be placed in one orientation. This seems like something that is just going to be added over time, but still it did cross my mind.

While listening to the music, I found myself wanting a tracklist feature. In a cozy game like this, I'm sure the music is going to play a big role in setting the mood, and it would be nice to be able to pick and choose which in game music can be played, or looped, etc. Stuff like that! And on the topic of the in game music, I would love to be able to purchase a digital copy of it on steam! I'm really enjoying it and would love to be able to purchase a copy to listen to in my free time.

I'm not sure if this would be possible, if there's certain enemies that drop important materials, but I think a peaceful mode would fit this game very nicely!

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Overall I think Gathera so far has a lot of potential to grow and turn into the next Necesse/Core Keeper-like game! While I haven't engaged with the raiding system yet, I think a tower defense mechanic in a sandbox game like this shows a lot of promise, and serves as a nice alternative to the Terraria level of combat and progression. And the sandbox aspect itself is very enjoyable to just exist in for a while, and I can absolutely see myself coming back for more as it gets updated. Congratulations for the launch, devs, and I hope you both keep up the good work! You got a really solid project here, and I'm excited to see it grow!
26 found helpful Steam ↗
▲ Recommended 15 hrs
So, I was really looking forward to this release and was enjoying it up until I bought my first land expansion (new island) and was immediately swarmed by bad guys and killed. I'm not sure I would have bought it if I had known how much fighting I would have to do. On the sales page the game tags don't really mention it (survivial doesn't cover it) and neither do the pictures posted. I was looking forward to a chill game but unless they tweak it, this isn't it. Not going to give it a "don't recommend" as there's room to grow. Maybe they will add controls to limit or remove the bad guys. If so, I will come back and play again.

Update: I posted in the forum about how annoying it was to be killed so easily and it turns out the "easy" setting was not working properly. The developer responded, implemented a patch and made it better. You couldn't ask for a better gaming experience.

I'm also having fun with this game and can see that there will be a lot more coming. Totally recommend now!
10 found helpful Steam ↗
▲ Recommended 7 hrs
i have been super excited for this game since i discovered the demo during steam next fest and it's safe to say so far it has not disappointed!

the option to disable raids and turn on easy mode is a nice feature for people who want a more chill experience, i personally am playing on just the default settings for now and haven't found anything to be majorly challenging as of yet.

what i will say is that the damage from some of the mobs further down the line in other biomes feels a little unbalanced but that could maybe just be me being slightly underprepared for the fights? i have got most of the skill tree branches unlocked so i'm not like super squishy and also used certain foods that provide buffs but i still struggled and died a couple of times before i managed to defeat them.

at the end of the day it is early access and there are only 2 devs working on the game so i can imagine it isn't easy to fully test every single thing, and different players will have different feelings around things, some enjoy a challenge and others prefer a slower, more chilled experience, so at least having the option to change the difficulty helps to makes that a little easier to manage until there has been enough feedback to determine whether things need to be tweaked.

overall im really enjoying the game and i can't wait to see the direction the devs take it in!
8 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Performance Patch

41 days ago
This patched was aimed to fix issues with performance caused with previous patch, the issue was fixed and improved, so performance could be even better now. Patch Note: ・ Greatly improved performance, especially in CO-OP・ Fixed sounds sometimes disappearing・ Fixed player step sounds on mounts If you'll have any issues, please let us know in our Discord server or in Steam Discussions.

Tiny Patch

46 days ago
Patch Notes: ・Pickup collision setting (so items pushing player is now optional) ・It is easier to hunt birds, they will fly away when player get's more closer now ・Plant Monster now has less melee range Bug fixes: ・Reinforced shoe now works as intended (ignores traps and slime)・Cooking station now behaves as intended・Music, birds and clay spawns are present on second Deep Forest region・Generator doesn't drop wires anymore・Changed Dash button for gamepad to LT (so it won't cycle through inventory)

Small QoL patch and bug fixes

49 days ago
Patch Notes:Added ability to use materials from near chests when crafting.More space in chests.Added Day/Night Brightness settings.Added UI Sound setting.Coal Generator uses 30% less coal.Fairies are easier to defeat and they no longer spawn near torches.Chat bubble is darker now.Major and small bug fixes.

Posts come from Steam's official announcements feed.

Looking for something to play next? See the best idle games on Steam, ranked by real player counts.

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