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Cultivation Idle

Cultivation Idle

by Unknown

★ 73%
Price $1.59
Avg Players 62
Reviews 11
Released Jul 13, 2026
AutomationCasualEarly AccessIdler
View on Steam ↗

What players are saying

▲ Recommended 26 hrs
Progress feels intentionally painfully slow. I'll keep at it since I played a bunch during the demo, but this feels more like sunk-cost fallacy at the moment rather than enjoyment.

Edit: I am compiling a steam guide. Please share information there to assist others.
0 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

v1.0.3 Update Notes

14 hrs ago
Added Field Puppet support for spirit field management.Added search functionality to the codex.Optimized backpack performance, with support for bulk selling and item locking.Improved backpack refresh performance during crafting settlement.Fixed abnormal harvest behavior after planting trees in spirit fields.Fixed fishing rod success rate bonuses not taking effect, and added life skill stat display.Adjusted equipment enhancement balance and elite monster affix strength for a smoother progression experience.Fixed an issue where death revival could trigger incorrectly when combat resources were insufficient.Optimized combat damage calculation logic.Improved icons and UI display for the evil cultivator-related content.

Version v1.0.2 Update Notes

1 day ago
Added auto-forging for the forging system.Added auto-continuation for idle activities, with related setting improvements.Fixed some sect quest progress update issues.Adjusted Golden Core and Nascent Soul breakthrough settings and related pill recipes.Pet feeding now supports batch feeding, with quantity, max, and search options.Added a new “Quests” tab to the right message panel, showing sect quests, rewards, and quick accept/claim actions.Unified character cultivation wording: “EXP” is now shown as “Cultivation” where appropriate.Switched the default renderer to compatibility mode for better stability on some devices.

Today's Update: Improved Early-Game Experience and Idle Growth, Adjusted Dungeon

2 days ago
Optimized early dungeon difficulty, adjusted the difficulty of Rocky Cave and the role of Cloud Dream Marsh Fixed issues with battle rewards, equipment recipes, material sources, and recipe progression Fixed real-time data refresh on the idle page Fixed issues related to life skill EXP and sect experience Improved idle growth: Stargazing, Acupuncture, and Reading now have clearer roles Reduced death penalties

Posts come from Steam's official announcements feed.

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