Fortune Mill packages five minigames—dart throwing, scratch-offs, pachinko, and others—around a $1 million earnings goal, with mechanics that supposedly synergize across activities. The game emphasizes active clicking over true idle progression, making it better suited for players seeking short bursts of casual gameplay rather than the deep automation loops typical of incremental games.
About this game
An incremental game where you must make $1,000,000 to escape! Throw darts, play scratch-off tickets, unlock automation, drop pachinko balls, and discover powerful synergies as each new game affects all the others!
Players, last 30 days
Peak 1,965 · Low 682
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▼ Not recommended2 hrs
STAY AWAY, This is a paid minigame pack of the games from idleon. Same music, same skins in most situations. 5 USD for a idleon pet too as a reward (this is the first paid pet that does not actually provide a buff) but first beat the game. You have no reason to play this unless you want to support the developer. (who by the way stopped updated idleon for weeks! even though we were promised weekly updates. Be careful though. as Lava2 is known for muting, banning, and booting anyone who disagrees or has a distasteful thought about anything he has produced.
also keep in mind, he counted up to 10 (this took 9 months and we had no idea what he was going to give us until 1 week before this minigame pack was talked about) in game and on the reddit forums and discord. Even the reddit post got taken down by mods because it didn't have anything to do with idleon.
Lets not forget this isn't even the first time this exact situation has happened.
Lavaflame2's reason for making this game was to condense everything he's learned from making idlers into a single game.
Did he learn anything?
No. Once again he's managed to make a game that is "Idle" only in name. You only make progress while actively clicking and there were no automation features in the 3.2 hours that I played. He is a master of creating insultingly simplistic "minigames" and asking you to play them hundreds of times to make progress until you're bored to death. There is no strategy, no interesting choices to make. Why do we have to manually scratch the lottery ticket minigames ourselves?
While the ideas in Lavaflame2 games are interesting and very creative, they certainly aren't fun and the implementation is severely lacking. Your reward for progressing is having to play the minigames MORE, when every other incremental dev has already figured out that the true reward is unlocking automation so you can introduce new mechanics once the old ones have overstayed their welcome.
If he teamed up with some skilled developers then these games could be cult masterpieces, because he clearly has strong vision for aesthetics and systems. But Fortune Mill is yet another failure of game design.
The game starts off well, with the best minigame in the game and a pretty enjoyable soundtrack. At first, everything feels well-made. But that is where the game ends: after that, it becomes nothing but boredom and repetition.
Anyone who plays IdleOn knows that nobody can stand the minigames after playing them once or twice, and this game is basically just that. It is a bunch of similar minigames with nothing truly interesting to do, to the point where you stop reading anything and just click any upgrade because it barely matters.
Now, aside from the game — which I still gave a chance — the developer is an arrogant person who asks to be treated like a human being while not treating others that way himself. A lot of people complained because of this launch, but I think this was just the breaking point involving someone who does not listen to anyone and treats any criticism as a reason for a ban.
In the end, I was banned and removed from his communities after years of playing, participating in the Discord, having fun with the community, and buying every pack he loves to come up with just to drive the game further into the ground. All because of the fragile ego of a developer who cannot handle criticism.
In short: the game is well-made but boring, and the developer somehow manages to be worse than the game itself.
• Fortune Mill is now available on MacOS!Balance Changes:• Massively reduced the Token Cost of Gacha Capsules.Prev capsule costs: 1, 2, 5, 10, 25, 100, 250, 1000 tokensNew capsule costs: 1, 2, 3, 5, 10, 25, 50, 100 tokens• Reduced Stuffing gain to match the reduction in Token Cost.• Reduced the cost of several upgrades: all Gacha Capsule Type Unlocks, Purple Ticket Unlock, Movement Mittens, Red Dice Unlock, More Red Balls, Auto Lever, and Poppy's 2x Wheel Spin chance. Balance changes are made so that you get to have more gacha items quicker, this way it doesn't end before you get to pull from all the machines!
40 new upgrades - Exclusive to New Game+ Find the NG+ Shop in DartsNew Game+ is completely free for all players.Upgrades include:+10 Total Darts Thrown125x Platinum+1000% Dart Throwing Speed+1000% Accountant Toad Speed50x Bubba Ball Launch speed125x Abacus EXP in Lotto... and that's just 6 of the 40 total upgrades!NOTE: You must beat NG+ to unlock Upgrade #21~30 and NG++ for #31~4011 NEW ACHIEVEMENTS• Beat New Game+• Hit the 10 new Bullseyes added - Cloudy to Supernova!New achievements and gameplay added thanks to YOU, the players!You all asked for it, so it's here! This is just a small token of my gratitude for all your support, I hope you enjoy! If you do have fun playing, definitely leave a review, they help a ton - thanks again Escapee's!Good luck escaping...
You can turn on AUTO SCRATCH feature at Abacus Frog in Lotto Room!• Auto Scratch mode added. You can still play scratchers manually, but this will help you make money when you don't feel like doing it yourself!• Gold nuggets no longer cause major lag on the Darts room. Hope this helps!• Poppy's Jackpot Spin is now guaranteed if you get very very lucky. Most of you won't need this, but the few that do will appreciate it I'm sure :D• Fixed the Sushi "BONUS" descriptions not being translated• Fixed a typo for the Sushi that boosts the Blue Ribbon Doubler slots. It does indeed make them give "3x instead of 2x", not 1Thank you everyone for supporting the game, the kind words, and for the great suggestions! If you're reading this now, I'd be super helpful if you also leave a Steam Review! Thank you very much for playing, and I hope you like the new additions and fixes! ːHeart_IdleOnː PS: if you want more achievements, leave a steam review and let me know! I could add more if you all want me to :DGood luck escaping the FORTUNE MILL!
Posts come from Steam's official announcements feed.