Dig through a sprawling pixel field to locate a single golden pixel hidden among millions, using erosion and automation to accelerate your search. This incremental game balances patient exploration with gradual progression systems, appealing to players who enjoy the meditative rhythm of clicker games paired with the satisfaction of systematic discovery.
About this game
Mine through millions of pixels to find the one golden pixel. A mesmerizing incremental game about exploration and erosion.
Players, last 76 days
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Daily peak concurrent players, sampled once a night from Steam.
10 Million Pixels just hit 100k wishlistsThank you everybody for wishlisting 10 Million Pixels! It's been a year since I started this project and it has gone through a lot of iterations since then. This was supposed to be a small incremental game without any fluff but it has grown in scope quite a lot. It got a completely new redesign, the Golden Pixel was introduced, and I brought on a talented composer to make the music for the game.There is still much to do. New balls, new upgrades, new systems, new secrets, new artwork. The demo was just a taste and I can't wait to show you the full game!Thank you once again!// BATTLE LAB
Demo out now!The demo for 10 Million Pixels is officially out! This demo features a smaller world of 50,000 pixels, 6 different balls with unique abilities, and an amazing soundtrack by Pulsewith, in the search of the Golden Pixel.Download the demo now or check out this new trailer first.// BATTLE LAB
Music by Pulsewith (Justin Skomarovsky)I'm happy to announce that 10 Million Pixels is getting amazing music by the talented Pulsewith, also know as Justin Skomarovsky. He previously made the soundtrack for The Loopler and has worked on other projects such as Call of Duty.Wanna listen to a sneak peak? Check out this teaser for the new music!Stay tuned for the demo dropping next week!// BATTLE LAB
Posts come from Steam's official announcements feed.