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Eldara

Eldara

by Unknown

★ 88%
Price N/A
Avg Players 441
Reviews 176
Released Coming soon
2DAction RPGAction-AdventureAdventure
View on Steam ↗

What players are saying

▼ Not recommended 0 hrs
Feels like theres nothing to the game... its got nice gimmicks like music, afk'ing but aside from them its kinda lame, the game is so simple it has no fun. Its like tag but without the thrill of being chased.
4 found helpful Steam ↗
▲ Recommended 0 hrs
This is the greatest GAME EVER!
KILL RAT->KILL RAT->KILL RAT->KILL RAT->*KILL SHINY RAT*->KILL RAT->KILL RAT
4 found helpful Steam ↗
▲ Recommended 2 hrs
for where it is at in early access its not too bad at all. if you have played melvor you will be at ease with this. but like other idle and clicker games theres more than enough room in the genre for enjoying multiple similar games. its got a very nice user interface so we shall see what deeper content gets added in the future.
2 found helpful Steam ↗

Reviews are by Steam users, hosted on Steam.

Latest updates

Patch #18 (Hot-Fix #26)

2 days ago
Eldara — Patch Notes ⚡ Performance — the stutter hunt This patch targeted the freezes and micro-stutters directly: Smooth scrolling — an old anti-tearing mechanism forced the game to restyle the entire page every time a scroll started or stopped, on every tab. It's now scoped to the one background layer it was built for. Scroll feel should be dramatically better everywhere. No more interaction freezes — item artwork was being decoded on the game thread the moment it appeared, stalling tab switches and scrolling. All images now decode in the background and load lazily. Rhythmic background hitch fixed — the Bone Grinder was rebuilding your entire open tab every 5 seconds, forever. It now updates only what it actually changes. Opening and closing the Bank no longer forces a full page re-layout. 🕹️ New Content New hunting contract: "Ending the Undying" — Hunting Lv 80: hunt The Undying Lich ×8 for 3,000g plus void crystals, essence, bones and flawed diamonds. Grinding the Lich for its ultra-rare drops now pays Hunting XP and Points the whole way. Chapter VIII "The Seal" no longer requires clearing The Eternal Throne — the Ignarath kill requirement already proves apex readiness. 🐛 Bug Fixes Cremation pet now drops from offline Bone Grinder burning — Bone Grinder owners previously had a 0% offline pet chance (the "cremated 100k bones, no pet" bug). Long sessions now roll fair odds for every bone burned. Auto-dungeon fixes — checking story requirements no longer stops your run on Hardcore, and a full satchel now clearly tells you why auto-repeat paused instead of stopping silently. Auto-accept contracts no longer fires without the perk — dungeon auto-repeat was renewing hunting contracts for players who hadn't bought Auto-Accept. Cremation now benefits from skill-speed buffs (Ash Salts, the Hunting Store Skill-Speed Boon, and more) like every other skill — and bone cards show the buffed time with a hover breakdown of every active bonus. Removed the obsolete "Stop burying w...

Patch #17 (Hot-Fix #25)

6 days ago
Eldara — Patch Notes ⚡ Performance The headline of this patch. A full profiling pass found several systems that were quietly doing work every single frame — the impact was worst on high-refresh-rate monitors (144Hz and up), which is why some players saw lag even with every visual setting turned down. Results: Noticeably smoother fast combat and skilling, and cleaner scrolling. The combat loot box no longer rebuilds itself on every drop. Fixed: background dust particles were still drawing at full cost even when turned OFF or the window was minimized — they now properly stop. Still working out more optimization issues, please be patient (: 🧪 Quality of Life Auto-Dose can now be toggled from the combat screen — click the ON/OFF pill on the Auto-Dose chip. Perfect for saving Cultivating buffs for world bosses and hard dungeons instead of wasting them on easy fights. 🐛 Bug Fixes Shiny gear is now always strictly better — a shiny piece's negative stats (such as a shield's magic-defence penalty) now improve instead of deepening. Collection Log now credits bones burned by the Bone Grinder and offline cremation, which were being skipped. Mastery tooltip — the per-rank kill/run counter no longer disappears after you Prestige; it shows your progress all the way from Mastery X to XX. The green "active style" indicator now follows your combat style when a weapon swap auto-changes it (e.g. equipping a staff mid-fight). Removed stray emojis from the dungeon "Room cleared" log message. During the main quests, some quest NPCs' icons weren't showing, now are. ⚖️ Tuning Void Commission contract now requires Smithing 85 (was 90).

Patch #16 (Hot-Fix #24)

7 days ago
Eldara — Update ✨ New Monster Mastery extended to 20 with a second Prestige. Reaching Prestige II makes that monster (or dungeon) spawn Shiny twice as often, on top of the ×2 rewards — and it earns a distinct radiant ✦✦ badge. Speed-upgrade Tiers 6–8 for the slow processing skills — Fletcher's Knife, Jeweler's Loupe, Eternal Tinderbox, Master Chef's Apron, Smith's Bellows and Thief's Gloves now reach −40% action time. ⚖️ Changes Rebirth now resets gathering tools (pickaxe/axe/rod), like a brand-new character. Pets, upgrades, monster prestige and faction reputation still carry over. Wanderer's Mastery set now uses Crimson Leather Body in place of Void Plate, making it a coherent ranged set instead of pairing a bow with melee armour. 🔧 Fixes Offline arrow fletching now resumes on return instead of stopping. Combat floating XP now displays the full amount including the Rebirth bonus (the XP was always granted — only the shown number was off). Chests can no longer be bought multiple times by holding an autoclicker on the confirm button. Multi-style monsters such as Ignarath now show accurate Monster Damage — the worst case across all their attack styles, updating with your gear.

Posts come from Steam's official announcements feed.

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