Your autonomous vessel explores an empty galaxy at its own pace, mining resources and deciphering ancient transmissions while you work or relax. The game unfolds without combat or time pressure, letting you piece together the mystery of a vanished civilization through gentle, ambient progression. Ideal for players seeking a meditative idle experience that rewards occasional attention rather than constant engagement.
About this game
Deep Reach is a calm desktop idle game. Your little ship drifts through an abandoned galaxy mining, scanning and decoding lost signals on its own. No pressure, no enemies; just quiet discovery in the corner of your screen, and a soft mystery left behind by those who came before.
Players, last 29 days
Peak 1 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
- Fixed: Spore Veil logbook entries showed 0/0 and its 8 artifacts couldn't be decoded, blocking the Telmari Linguist achievement. Your collected entries were never lost — they appear retroactively, and the achievement unlocks once you decode the remaining artifacts. - Fixed: the "Movable window" setting now survives a restart. - New: "Background opacity" slider (20–100%) — fade the space background so your desktop shows through, while your ship, objects and UI stay fully visible. For everyone who works behind the nebula. Both fixes and the new option come straight from your reports. Thank you very much!
- Fixed: on smaller screens, large window presets could grow past the screen edge, putting the settings gear out of reach with no way back. The window now always stays within your usable screen area. - New: F10 opens the settings from anywhere, anytime — your permanent escape hatch. Thanks to the player who reported the window trap so kindly. If you were stuck in it: updating fixes it automatically.
The first new sector since launch is here. NEW SECTOR: SPORE VEIL Beyond the Deep Pull, the terraforming gardens of the Telmari kept growing after the gardeners left. Collect 25 coordinate fragments in the Deep Pull to chart your way in. - A dense spore fog cuts your scanner range by 40%. The new Beacon Array upgrade pierces it, one third per level, and your warnings panel shows the new SENSOR FOG status. - 8 new lifeforms to catalog: the Sporelantern, the gentle Veilwhale with its glowing spine, a drifting polyp chain, a swarm of living motes, and more. Two of them only reveal themselves when you survey the garden planet. - 8 new artifacts tell the story of the gardeners: a seed vault that was not looted but sown, a pruning blade worn to half its width, and the First Bloom itself. Each with its own cipher to decode. - A new spore asteroid type rich in ore and DNA, a lush garden planet for orbital surveys, new ambient decorations, moss creeping in from the corners of your screen. - The hull actually regenerates gently in the Veil. The fog is soft. Only the view is not. The story ending now waits until your logbook includes the gardens — the finale stays the finale. Thank you for all the reports and ideas since launch. The roadmap keeps growing, and so do the gardens.
Posts come from Steam's official announcements feed.