Click cows to harvest milk, then reinvest your earnings into farm upgrades and automation that let you progress without constant interaction. The game layers in delivery orders, prestige resets for permanent boosts, and achievements, creating a gentle feedback loop that rewards both active play and idle time. It's ideal for players who want a low-stress clicker with meaningful progression and no pay-to-win mechanics.
About this game
Click cows, collect raw milk and gradually build your farm into an automated dairy. A relaxing idle/clicker game with upgrades, delivery orders, In-game achievements, prestige progression and no in-game purchases.
Players, last 30 days
Peak 5 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended9 hrs
Some translation issues but overall a nice clicker game with addictive potential.
Version v1.0.2.1 brings several improvements to Milk Can Clicker focused on clarity, progression feedback, and savegame reliability. ✨ Interface The main menu has received a small visual refresh and now includes the new Milk Can Clicker logo. 📊 New Run Summaries Relevant Prestige and Milk Festival completions now provide a summary of your run. These summaries can include: Run time Prestige Value Highest money reached Peak income Comparison with your previous run Personal bests This makes it easier to track your progression and see how your individual runs improve over time. 🔢 Improved Large Number Display Very large values are now displayed in a more consistent and compact format. Starting at 1,000,000, the game uses scientific notation. Example: 1,250,000 → 1.25e6 This keeps resources, income, costs, and other large values easier to read during later progression. The underlying game calculations remain unchanged. 💾 Improved Save Loading An issue when loading a save during an already running game session has been fixed. In some situations, values from the currently running game could previously become mixed with the loaded save. Loading a save now fully replaces the current game state as intended. 💾 Existing Savegames Existing savegames remain compatible and are automatically updated when necessary.
Since v1.0.0.7, several issues and inconsistencies have been fixed: Prestige Shop and quest logic corrected German and English texts cleaned up and standardized Offline progress and loading performance further optimized New loading screen for longer offline calculations Offline orders for the Village Market and City are now fully processed Minor UI and display issues fixed Additional regression testing was completed. Savegames remain fully compatible.
- Fixed an exploit that allowed players to generate very large amounts of milk much more easily than intended. - This hotfix also includes the offline calculation improvements from v1.0.0.6: Offline progress is still strictly limited by the unlocked Prestige offline cap. Market and Café automation is now calculated much more efficiently after longer periods away. Removed an internal limit that could prematurely stop automatic order simulation during long offline periods. - No changes to savegames, production values, or the core game balance.
Posts come from Steam's official announcements feed.