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MindGate CornerGet

MindGate CornerGet

by inkmoon_dev

Price Free
Avg Players 0
Released Q2 2027
Action RPGAuto BattlerCasualDesktop Companion
Offline progress
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MindGate CornerGet runs combat encounters in a compact taskbar window, letting you manage a team of chibi heroes through gear swaps and skill reallocation while automated fights play out passively. It's designed for players who want hack-and-slash progression without demanding constant attention, perfect for multitasking or leaving the game running alongside other work.

About this game

Players, last 60 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Steam Next Fest is live: play the MindGate CornerGet demo now

3 days ago
Steam Next Fest has started. The MindGate CornerGet demo is ready to play right now.What kind of game is it?It is an idle loot-and-fight game played in a thin strip on your taskbar, where tiny characters take on the enemies. It keeps going even if you do nothing. Open the dashboard when you feel like it and swap in the gear that dropped. That is all you have to do.What you can do in the demo• You can play the first layer of difficulty (Mind Layer 0). The other layers are planned to arrive as free updates to the full game• You can try the main systems of the game, such as crafting gear, choosing skills, lending a passive skill (Vessels), and applying a Legendary effect (Sigils) to other gear• All 5 classes are available• Clear the demo and you can fight a special bossHighlight: the Night ParadeThis mode opens once you reach Act 2. The moon at the top right of the screen fills up, and clicking the full moon starts a "night": a battle of about 90 seconds to protect the torii from a horde of yokai.The night's enemies do not attack your party and go only for the torii. Hold it, and you earn the night's rewards.The full game is free to playThe full game is free to play. It will never be pay to win, and there are no ads. It works the same without an internet connection.Tell us what you thinkIf you like it, adding the game to your wishlist would be a real encouragement.Please share your impressions and anything that bothered you through reviews, the Discussions, or "Yabumi" in the game. They will help us make a better game for the full release.

b952: Key Boss 3 “Keyward Skull”, magatama fusion and removal, new Enforcer art

3 days ago
Key Boss 3 “Keyward Skull” added, and magatama can now be fused and removedWe added Key Boss 3, the Keyward Skull. We also improved how magatama are organized, gear comparison, the Enforcer’s art, and more.Key bosses• Key Boss 3, the Keyward Skull, appears at the shrine in Act 3. It is the Act 3 Gashadokuro, clad in golden bones and pale blue will-o’-wisps• You can challenge it after beating Key Bosses 1 and 2. Its rewards are more likely to be of higher rarity than those of Key Bosses 1 and 2Magatama• You can fuse magatama of the same color and rank in one go. There is also “Fuse everything”, which keeps fusing the new magatama too (a confirmation window appears before fusing)• Magatama now show a number for their rank, so they are easier to tell apart• Shift+click gear that has magatama set in it to open the Magatama tab with that gear selectedGear and screens• When comparing gear, tags at the top now show “Equipped” and “Inventory” or “Storage”, so you can tell which item is which• The tabs at the side of the screen (Vessels, Storage, Forge, Magatama, Map) now light up when they first become availableEnforcer and Emberling• New art for the Enforcer (idle, down, Team screen, attack)• Emberlings now leap in when they run up and explodeOther• Fixed minor bugsTell us what you thinkWe would love to hear how Key Boss 3 feels, how easy the magatama tools are to use, and anything that is hard to understand, in the Discussions, reviews, or through Yabumi.

b951 Update: Night Parade boss rebalance, new gear and background art

7 days ago
Night Parade boss rebalanced, with new gear and background artWe rebalanced the Night Parade boss (the Gashadokuro). This update also brings new gear art and new backgrounds for the regular stages, and a few fixes to the Band.Night Parade• Fixed the boss going a long time without throwing anything after it stops. Until the night ends, it now throws bones and fire breath 6 times• Evened out the strength of its attacks. Nights 3 and 4 are somewhat easier, and Night 5 is a bit harderGear and backgrounds• Replaced all 87 gear icons with new art• Replaced every background in the regular stages (Areas 1–4) with new art• Renamed the tier-3 Fist weapon from "Gem Knuckles" to "Iron Claw"Band controls• Dragging the Band off the screen no longer teleports it to the bottom left. It stops at the farthest visible point• The buttons at the bottom right of the Band (night tier, loop, menu) no longer get hidden behind a boss. While a boss overlaps them, they turn half-transparent• The "LevelUp!" bubble now blinks its border color, so it is easier to noticeWishlist note in the demo• After you defeat an Act boss, win against a shrine boss, or hold a night of the Night Parade, a small note at the bottom right of the Hub now invites you to wishlist the game on Steam (16 languages)We'd love your feedbackTell us how the Night Parade boss and the key bosses feel, and anything that is hard to understand, in the Discussions or through Yabumi.

Posts come from Steam's official announcements feed.

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