Grim Reach layers idle progression with active RPG depth, letting you gather resources, craft gear, and enchant items while auto-combat handles encounters offline. With over 20 skills to develop and a loot-driven build system spanning melee, ranged, and magic, it rewards both active optimization and patient grinding through its dark fantasy setting.
About this game
A dark-fantasy idle RPG. Gather, craft, enchant and fight your way through a grim, forsaken world, then let auto-combat and offline progress grind on while you are away. Master 20+ skills, chase rare drops, and forge your build across melee, ranged and magic.
Players, last 42 days
Peak 78 · Low 22
Daily peak concurrent players, sampled once a night from Steam.
What players are saying
▲ Recommended19 hrs
I will give it a thumbs up because it's a coherent/solid Melvor style game. With that being said, there is nothing unique about the game. Maybe the stats you can get on equipment but thats about it. Everything else is exactly like every other Melvor style game. If you are into that, I recommend the game.
Hunters,This is a small patch, and nearly all of it comes directly from your reports.You can now choose the game’s font, the New Haven list view has been rebuilt from the ground up, Master Rings finally provide stats worthy of a level 99 reward, and the dungeon loot counter now tells the truth.As always, your existing saves remain fully compatible.FONT SELECTIONYou can now choose the game’s font under Options > Display:Atmosphere — The original house fontBook — A warm serif fontAntiqua — An elegant serif font with wider letterformsClear — A simple sans-serif font and the most legible optionA preview line displays each font before you apply it.Every option works across all seven supported languages. The bundled display fonts only cover Latin characters, which is why Russian and Chinese previously fell back to system fonts. The selectable fonts support both Latin and Cyrillic, and each includes a CJK fallback.Your font selection is stored per device rather than in your save. A smaller laptop can therefore use a clearer font without changing anything on your main screen.NEW HAVEN LIST VIEWThe New Haven list view has been completely rebuilt as a proper building register.A scrollable list on the left displays each building with large artwork, its current rank and available actions.A full detail panel on the right shows the selected building, its effects, all four required materials, the gold cost and one clear action button.Building slots in the Action Queue remain visible even when they are empty, instead of appearing only after being occupied.Refineries and the Smokehouse now share a unified work window showing mastered recipes, required inputs, resulting outputs, the production rate per cycle and how many cycles your current supplies can cover.On narrow resolutions, entries now fold into two rows instead of extending beyond the screen.The map view and its building pop-up remain unchanged.FIXESDungeon Loot CounterThe dungeon loot counter displayed 0/6 regardless of how...
Grim Reach 1.2.1 — Jewellery Rework & Item Card OverhaulHunters,This update is a direct follow-up to 1.2.0, and much of it comes straight from your reports.The main focus is jewellery. Rings and amulets were designed almost exclusively around melee, leaving ranged and magic characters with very little worth equipping. That changes with 41 new pieces and a complete balance pass over the existing selection.The second major focus is the item card. Several of you reported that it was oversized, difficult to read and sometimes cut off entirely. It has now been rebuilt to size itself around the information it actually contains.As always, your existing saves remain fully compatible.NEW: JEWELLERY REWORK41 new rings and amulets have been added. Jewellery coverage increases from 31 melee, 10 magic and only one ranged piece to 38 melee, 24 magic and 17 ranged pieces.Ranged characters now have meaningful jewellery choices throughout the entire game. Ranged jewellery is now genuinely best-in-slot for ranged builds instead of feeling like an afterthought.A complete ranged jewellery line has been added: seven rings and seven amulets with their own recipes, progressing from early leather and sinew bands to feathered relics.Ten new magic pieces carry their themes through their materials and carved runes instead of relying on glowing effects.Five new melee amulets and eight rare finds introduce additional special effects.A new skilling line adds tool-shaped rings for gathering and crafting.Three new jewellery sets have been added.All 41 new pieces feature newly painted artwork.JEWELLERY BALANCEThe ring progression is back on its intended curve. A player reported that the level 55 Diamond Ring provided seven attributes and two skills, while the Grave Warden Band offered far less at a similar level. This was a genuine balance issue rather than a display problem. Thirteen pieces were scaling incorrectly for their equipment slot and have now been corrected.Luck was contributing too much...
Grim Reach 1.2.0 — Threads, Traps, Spellfire and AchievementsHunters,Update 1.2.0 rebuilds three major parts of Grim Reach at once.Magic now has a proper identity. Every element brings its own combat effect, crafted staves and wands span the full elemental range, and magic weapons finally scale with Intelligence. The old, largely unused Mana system has been replaced by Spell Reserve—a new value that grows with Wisdom and powers two distinct magic stances without being consumed by individual casts.Hunting arrives as a brand-new skill, featuring baited traps that continue working while you are away and a complete bait progression tied directly into Fishing.At the same time, the long-standing leather bottleneck in Crafting is gone. Five tiers of fibres and cloth now feed into the new Tailoring skill, giving robes and capes their own dedicated progression.The update also introduces procedural combat effects for every weapon and element, three true equipment kits, a 29th Champion carrying a legendary greataxe, two new companions, 69 Steam achievements, and many smaller improvements and fixes.Your existing saves remain fully compatible.NEW SKILL: HUNTINGSet baited traps throughout zones you have already unlocked in combat and collect creature loot both online and offline.Traps and ProgressionTrap slots unlock at Hunting levels 1, 5, 15, 30, 50 and 75.Every successful catch provides five loot rolls from a creature you have previously defeated.Your traps continue working while you are offline.Catch XP is equal to five times the creature’s combat XP.The first successful catch of each creature grants double XP.BaitFive tiers of bait have been added to Fishing:Worms — Fishing level 1Grubs — Fishing level 20Crabs — Fishing level 40Squid — Fishing level 60Glow Bait — Fishing level 80Each Hunting zone requires bait matching its tier.If a trap runs out of bait, it retains its assigned zone and waits. Hunting resumes automatically as soon as the correct bait becomes available in yo...
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