Bottle Flip Inc distills the incremental formula into a brief, playable experience centered on flipping bottles for revenue. You unlock progressively fancier bottles, purchase passive income upgrades, and hire staff to automate your profits while you're away. It's designed for players who enjoy watching numbers climb and unlocking new content without demanding dozens of hours.
About this game
Bottle Flip Inc is a short incremental game where every bottle flip can earn you money. Unlock upgrades, discover new bottles, and hire helpers to keep the profits flowing.
Players, last 30 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Hey everyone! :))First of all, thank you so much for all the feedback you've been giving us. We're reading through your comments and suggestions, and they really help us understand what feels good and what we can improve.It's also been one month since we launched our Steam page, and we've reached 4,300 wishlists! That's honestly way more than we expected, and we're incredibly grateful to everyone who has wishlisted the game, played the demo, shared it with others, and given us feedback. It really means a lot to our tiny team. We have another update for the demo with some fixes, changes, and improvements.Bottle Tier ReworkBased on the feedback we received, we realized that having Bronze, Silver, etc. as bottle tiers didn't quite make sense. Those names are more commonly associated with materials or ores, and they didn't really fit the feeling we wanted for unlocking and flipping cool bottles.We want the bottles to feel more unique and exciting as you progress, with cool designs and names that actually feel like different tiers of bottles. So, we've reworked the bottle tier names and their visuals.We hope the new tiers feel more fitting and make unlocking each new bottle more satisfying! :))ChangesChanged bottle tier names and visualsAdded clearer descriptions to some Skill Tree upgradesImproved bottle landing sound effectsAdjusted bottle pricesImproved visual clarity and feedback throughout the gameFixesFixed an issue where the amount of Caps obtained could be calculated incorrectlyFixed some Helper Hand upgrades in the Skill Tree not being saved properlyWe'd love to hear what you think about the new bottle tiers and the other changes. If you have any feedback, suggestions, or feature requests, feel free to drop them in the comments, Discussions, or join our Discord.And as always, if you run into any bugs or glitches, please let us know. We'll keep working on the demo and push fixes as quickly as we can.Thanks for playing and supporting us! :))
Thanks so much for playing and wishlisting our game :)We're super happy about your feedback and suggestions, and it's amazing to see so many of you enjoying the demo.We're working on new systems and stuff for the full game and giving our best to make it as fun as possible.Demo Update - v0.2.3FixesFixed an issue where bottles could disappear or occasionally land outside the table.Fixed incorrect information displayed for the Helper Hand upgrade.Fixed some bugs.NewAdded more options for Display Mode, Resolution, and Frame Rate Limit.
Demo Update - v0.2.1We have pushed a couple of fixes and improvements:Fixed bottles becoming invisible after using certain skills.Added responsive UI support for different screen resolutions.Thank you for playing and reporting issues. Your feedback really helps us improve the game.
Posts come from Steam's official announcements feed.