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Greenrise

Greenrise

by Crafted by Fuchs

Price N/A
Avg Players 0
Released Q4 2026
3DCasualCozyIdler
View on Steam ↗

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Greenrise is a brief, relaxing incremental where you gather resources like wood and stone to fund upgrades that expand your island. The game combines passive resource generation with strategic purchases, rewarding players who enjoy watching small actions compound into visible growth without demanding constant attention.

About this game

Players, last 29 days

Peak 0 · Low 0

Daily peak concurrent players, sampled once a night from Steam.

Latest updates

Demo update, with new bonus content

17 days ago
Thank you to everyone who played the demo. We added bonus content for everyone who gets to 100%. After finishing the demo you can continue the journey with a new twist. If you recorded the demo before this update, that content was not in your version. New The end screen shows how much of the demo you finishedAt 100%, something opens upNew sound effects Changed Winter Thaw is out of the demo. It belongs to the full gameThe new upgrades are translated into all 9 languages, and the German text now matches the tutorialThe replant screen is shorter and now says what it actually doesClearer wording in the spots where "the tree" could mean two things Fixed The green dot no longer shows up when there is nothing to buySounds no longer keep playing after you leave a run

Demo update v0.6.12

22 days ago
We listened to more feedback from the community. This update is packed with game improvements and bugfixes that will make your next mining sessions even better! Upgrades screen Greenhouse and Upgrades are now two tabs at the topThe tree keeps your zoom and pan between runs and across replantsThe tree no longer re-centers after your first island expandTooltips no longer cover the upgrades below themEsc leaves the upgrades screenOn the run-over card, Esc opens upgrades and Enter starts a new run Demo contents The Blight is not in the demoOvercharge is not in the demoRare Finds replaces Payback on the upgrade spineBeam Battery and Quick Charge II addedA second Focused Beam is now in the buildThe Sunbeam mastery draws the refracted beam, and counts the Greenhouse Sunbeam Performance and feel Big loot drops no longer add seconds to a runScreen shake now starts at half the sliderSmaller download Fixes Redeeming a code no longer opens the Greenhouse before your first replantThe code reward now waits for your first replant

Demo update

26 days ago
Thank you to everyone who played the demo. We had a lot of fun reading your comments and watching the videos you posted on social media. This update is made of them. Blight Bulb health no longer scales with growth (was +4 clicks every 1.7s)Main weapon damage to the bulb 0 to 3xBulb base health 4 clicks to 3Tutorial on first eruption, 9 languagesLoading tip replaced Weapons Energy bar marks the firing threshold and turns green when you can castRockfall post-shot cooldown 2s to 0sWeapon cards show upgrades owned out of total Pickup Collect distance now scales with Pickup Radius (was fixed at 1.8)Drops taken in the same moment share one icon and one sound Balance Rare Finds rolled once per board instead of once per tileRare Finds chance 0.6% to 6% per levelRare Find payout 12 to 30, across all 9 minerals Fixes Crashes and stray beams in long runsReset moved from the Upgrades screen to SettingsA Run Time upgrade was missing from the treeDemo wall tooltip pointed at the wrong upgradeRedeemed code no longer unlocks the Greenhouse before the first replantRedeemed code now equips the weapon it grantsFirst tutorial advances on any damage source, not only clicksWeapon bar no longer stays locked after a scene changeRussian: 3 strings now use the formal you, like the other 29 Demo Focused Beam second level now reachable

Posts come from Steam's official announcements feed.

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