▼ Not recommended
3 hrs
An extremely buggy piece of work. In fact it is so buggy, the game cannot be played as should and it's impossible to obtain more than half of the achievements. After the first game reset, which should upgrade the Hall, the Hall isn't upgraded. Sure, you can make 5 additional Walkers but when scrolling up there's no squares and options to build additional tables, workers, etc. After the reset you're still stuck as is, with a useless income multiplier. Once you have enough funds to initiate the second reset, the game does not allow you to. It just tells you "Error". Restarting the game, whether saved/loaded or not, just results in all Walkers losing all their upgrades, this while they are still running at the upgraded speed.
The UI is geared towards touchscreen, not keyboard and mouse as is most common for desktop systems. The mouse scrollwheel doesn't work half of the time. The game does not remember any settings whatsoever. If you relaunch the game, you'll have to manually set the video and audio options once again yourself. Over and over again. Plus, as mentioned before, restarting the game just removes the Walker upgrades, whether saved/loaded or not.
And what's worst: during the first hour of gameplay, the game managed to hang my PC 3 times. I have no such issue with any other game, ranging from other simple unlicensed Unity-games to AAA-blockbusters. My system is decent and up-to-date. The game's process also does have sufficient security rights.
Highscores, not even an hour after release, the leaderboards were being topped with players having scores in the range of trillions. This is simply not possible and most likely the result of cheating with things provided like CheatEngine (memory/code editing, increased tickspeed, etc). In this day and age there's no excuse anymore for games being subject to such things, especially considering online syncing. Regardless, such scores shouldn't even be accepted to the leaderboards, but no attention is given to that whatsoever making the leaderboards fully useless and meaningless.
All in all, a terrible piece of work. My advise to the programmer: If you have no clue what you're doing, go do something else. It's sad to know Steam has even accepted this release; so much for quality assurance.
The UI is geared towards touchscreen, not keyboard and mouse as is most common for desktop systems. The mouse scrollwheel doesn't work half of the time. The game does not remember any settings whatsoever. If you relaunch the game, you'll have to manually set the video and audio options once again yourself. Over and over again. Plus, as mentioned before, restarting the game just removes the Walker upgrades, whether saved/loaded or not.
And what's worst: during the first hour of gameplay, the game managed to hang my PC 3 times. I have no such issue with any other game, ranging from other simple unlicensed Unity-games to AAA-blockbusters. My system is decent and up-to-date. The game's process also does have sufficient security rights.
Highscores, not even an hour after release, the leaderboards were being topped with players having scores in the range of trillions. This is simply not possible and most likely the result of cheating with things provided like CheatEngine (memory/code editing, increased tickspeed, etc). In this day and age there's no excuse anymore for games being subject to such things, especially considering online syncing. Regardless, such scores shouldn't even be accepted to the leaderboards, but no attention is given to that whatsoever making the leaderboards fully useless and meaningless.
All in all, a terrible piece of work. My advise to the programmer: If you have no clue what you're doing, go do something else. It's sad to know Steam has even accepted this release; so much for quality assurance.
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