Aqua Scrap pairs incremental progression with bite-sized diving sessions where you scrub away ocean debris in 20-second intervals, then recycle your haul for rewards. Unlock an expanding skill tree of specialized tools and explosive upgrades to automate cleanup and boost efficiency. It appeals to players seeking low-pressure resource management wrapped in an environmental cleanup premise.
About this game
A relaxing incremental game about cleaning the ocean floor. Hover to scrub away plastic, nets and toxic waste in 20-second dives, recycle everything you surface with, and unlock a sprawling skill tree of tools, chain-lightning and explosive charges.
Players, last 39 days
Peak 3 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
What's new in 1.1.0 Three new fish join the cleanup, the upgrade tree finally shows what each skill costs at a glance, and hitting 100% clean on a dive now pays off. New fish Tai Fish (Uncommon) — stays in your cleaning area and pecks a random piece of trash. Ocean Sunfish (Uncommon) — same hunting ground, a bigger silhouette in the tank. Giant Oarfish (Epic) — undulates across the floor in a ribbon sweep and damages everything it passes through. Upgrade tree Unpurchased material-unlock skills now glow in that material's color. Cost frames are larger, color-matched, and dim when you cannot afford them yet, so you can tell plastic from glass from e-waste without hovering every node. Quality of life Recycled resource icons were redrawn so you can tell them apart from across the screen. Scrap now scatters in a ring when an object breaks instead of stacking on one pile. Newly purchased tools equip automatically. No more buying a tool and forgetting to put it on. Hitting 100% clean in a dive triggers your equipped tool on every remaining object. Stability Updated the engine to address rare crashes a handful of divers were hitting. Thanks for scrubbing the ocean with us. Dive in and meet the new fish.
Hey everyone! We just wrapped up the first weekend after launching on Friday and I just want to give a big thanks to everyone that supported us! We just crossed over 120 total players which is better than we expected and what is even more satisfying to see is that we are hovering around a 3 hour average playtime. Thank you for supporting us and cleaning the ocean :D One quick favor to ask: If you are one of the people enjoying the game this weekend, please consider taking 60 seconds to leave a Steam review. Because we are a small indie team, Steam's algorithm relies heavily on those user reviews to know if it should show the game to more people. Hitting our first milestone of 10 user reviews makes a massive difference for the game's visibility. Even a simple "It's fun!" goes a very long way. Also if there is anything you wish to see in the game let us know. Thank you again for an amazing launch weekend. We're getting right back to work!
Posts come from Steam's official announcements feed.