Documancy blends incremental progression with auto-battling mechanics, where combat victories generate collectible documents that unlock new gameplay mechanics and strategic options. As your document library grows, you gain access to fresh abilities, units, and systems that reshape how battles unfold. It's designed for players who enjoy watching their options compound over time while remaining hands-off during actual combat.
About this game
An incremental auto battler adventure where every victory unlocks a new document, and every document unlocks new possibilities.
Players, last 30 days
Peak 0 · Low 0
Daily peak concurrent players, sampled once a night from Steam.
Hello! Working on the ascension mechanic that will be found in map#2, the starspire desert. A lot of new features coming out, and doing small testing with a handful of people. Join the discord channel if you want to contribute to the playtesting! https://discord.gg/5UJn8d8fzR
We reached 100 wishlists on steam today! Thank you everybody for your support! :) Progress is being made, the second area should be fully playable in the middle of next month. Sign up for the playtest on the discord channel!
The demo is now released on Steam! Here is a list of the last couple of changes for that release.Added camera movement: You can now put your mouse in the edges of the screen in order to move your camera, and you can also use WASD and arrow keys to move the camera.Added stats to the forestryAdded shortcuts: You can now press “ctrl” + \ in order to create a shortcut to the last clicked document. Future updates will relay this to the player somehowAdded tooltips to map locationsIncreased the size of the battleground document by 20%Reduced whip cooldown to 150s instead of 300s as it didn’t really feel worth investing in beforeReduced the revive time to 10 seconds, but it then increases with 1 second for each battle.Stats now still update when the warrior is dead.Updated resource icons - Not sure if this will be the final icons thoughAdded an effect when a document appears for the first timeTooltips now appear on top of the hand rather than underneathSome stats has been updated to show more accurate numbersLocked shop items are now properly unlocked when their needed location/item is unlockedUpgraded an artificer upgrade to be a lot more powerful and a lot more costlyThe warrior no longer regenerates health while deadParticle effects should now cover the entire screenWhip floating text now appears where the whip isAdded checkmarks to cleared battlesAdded some more exclamation marks for clarityFixed some viewport issues cutting off effects prematurelyThe cursor is now confined to the game, not allowing the cursor go to an adjacent screen if you have oneCorrected some upgrade textsSounds should now play only when the document they are coming from are on screenGold earned from achievements are now properly counted in statsRegeneration in the achievement upgrade tree is no longer free
Posts come from Steam's official announcements feed.